https://github.com/autumnsky1010/soundmaker
You can do The following content with this library. 1. make the sound of chiptune(old game sound) 2. export sound to a file of wave format.
https://github.com/autumnsky1010/soundmaker
audio chiptune csharp dotnet music sound wavefile
Last synced: 6 months ago
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You can do The following content with this library. 1. make the sound of chiptune(old game sound) 2. export sound to a file of wave format.
- Host: GitHub
- URL: https://github.com/autumnsky1010/soundmaker
- Owner: AutumnSky1010
- License: mit
- Created: 2022-10-13T08:43:30.000Z (about 3 years ago)
- Default Branch: master
- Last Pushed: 2025-01-03T08:19:03.000Z (10 months ago)
- Last Synced: 2025-03-25T07:05:36.092Z (7 months ago)
- Topics: audio, chiptune, csharp, dotnet, music, sound, wavefile
- Language: C#
- Homepage:
- Size: 10 MB
- Stars: 15
- Watchers: 2
- Forks: 1
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README

[](https://github.com/AutumnSky1010/SoundMaker/actions/workflows/build.yml)## 🗺️言語(Language)
1) [日本語](#概要)
2) [English](#overview)## 🎵概要
本ライブラリを用いると、以下の事が可能です。
- チップチューンサウンド?を作成する
- waveファイルにサウンドを書き込む## 📑ドキュメント
[Wiki](https://github.com/AutumnSky1010/SoundMaker/wiki)## ⛰️要件
.NET 8 以降## ⏬インストール方法
### NuGet[SoundMaker](https://www.nuget.org/packages/SoundMaker/)
## 🎶簡単な使い方
```CSharp
using SoundMaker;
using SoundMaker.Sounds;
using SoundMaker.Sounds.Score;
using SoundMaker.Sounds.SoundChannels;
using SoundMaker.WaveFile;namespace YourNamespace;
public static class YourClass
{
private static void Main()
{
// サウンドの形式を作成する。
var builder = FormatBuilder.Create()
.WithFrequency(48000)
.WithBitDepth(16)
.WithChannelCount(2);var soundFormat = builder.ToSoundFormat();
StereoWave wave = MakeStereoWave(soundFormat);// ファイルに書き込む。
var sound = new SoundWaveChunk(wave.GetBytes(soundFormat.BitRate));
var waveFileFormat = builder.ToFormatChunk();
var writer = new WaveWriter(waveFileFormat, sound);
string filePath = "sample.wav";
writer.Write(filePath);
}private static StereoWave MakeStereoWave(SoundFormat format)
{
// 一分間の四分音符の個数
int tempo = 100;
// まず、音のチャンネルを作成する必要がある。
// 現段階では矩形波、三角波、疑似三角波、ロービットノイズに対応している。
var rightChannel = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point25, PanType.Right)
{
// ISoundComponentを実装したクラスのオブジェクトをチャンネルに追加していく。
// 現段階では普通の音符、休符、タイ、連符を使うことができる。
new Note(Scale.C, 5, LengthType.Eighth, isDotted: true),
new Tie(new Note(Scale.D, 5, LengthType.Eighth), LengthType.Eighth),
new Tuplet(GetComponents(), LengthType.Quarter)
};
var rightChannel2 = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point125, PanType.Right)
{
new Note(Scale.C, 4, LengthType.Eighth, isDotted: true),
new Note(Scale.D, 4, LengthType.Quarter),
new Rest(LengthType.Quarter)
};
var leftChannel = new TriangleSoundChannel(tempo, format, PanType.Left)
{
new Note(Scale.C, 3, LengthType.Eighth, isDotted: true),
new Note(Scale.D, 3, LengthType.Quarter),
new Rest(LengthType.Quarter)
};var channels = new List() { rightChannel, rightChannel2, leftChannel };
// ミックスは'StereoMixer'クラスで行う。
return new StereoMixer(channels).Mix();
}private static IReadOnlyList GetComponents()
{
return new List()
{
new Note(Scale.E, 5, LengthType.Eighth),
new Note(Scale.F, 5, LengthType.Eighth),
new Note(Scale.G, 5, LengthType.Eighth),
};
}
}```
## 👀詳細
### 出力形式
**サンプリング周波数**
- 48000Hz
- 44100Hz**量子化ビット数**
- 16bit
- 8bit**チャンネル数**
- Stereo 2ch
- Monaural 1ch## 🍄作った人のツイッター
[Twitter(X)](https://x.com/DTB_AutumnSky)## ©️ライセンス
MIT License## 🎵Overview
You can do The following content with this library.
- make the sound of chiptune
- export sound to a file of wave format.## 📑Documentation
[Wiki](https://github.com/AutumnSky1010/SoundMaker/wiki)## ⛰️Requirement
.NET 8 or later## ⏬Installation
### NuGet[SoundMaker](https://www.nuget.org/packages/SoundMaker/)
## 🎶Usage
```CSharp
using SoundMaker;
using SoundMaker.Sounds;
using SoundMaker.Sounds.Score;
using SoundMaker.Sounds.SoundChannels;
using SoundMaker.WaveFile;namespace YourNamespace;
public static class YourClass
{
private static void Main()
{
// Create a sound format.
var builder = FormatBuilder.Create()
.WithFrequency(48000)
.WithBitDepth(16)
.WithChannelCount(2);var soundFormat = builder.ToSoundFormat();
StereoWave wave = MakeStereoWave(soundFormat);// Write to a file.
var sound = new SoundWaveChunk(wave.GetBytes(soundFormat.BitRate));
var waveFileFormat = builder.ToFormatChunk();
var writer = new WaveWriter(waveFileFormat, sound);
string filePath = "sample.wav";
writer.Write(filePath);
}private static StereoWave MakeStereoWave(SoundFormat format)
{
// The number of quarter notes per minute
int tempo = 100;
// First, you need to create sound channels.
// Currently, it supports square wave, triangle wave, pseudo-triangle wave, and low-bit noise.
var rightChannel = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point25, PanType.Right)
{
// Add objects of classes that implement ISoundComponent to the channel.
// Currently, you can use normal notes, rests, ties, and tuplets.
new Note(Scale.C, 5, LengthType.Eighth, isDotted: true),
new Tie(new Note(Scale.D, 5, LengthType.Eighth), LengthType.Eighth),
new Tuplet(GetComponents(), LengthType.Quarter)
};
var rightChannel2 = new SquareSoundChannel(tempo, format, SquareWaveRatio.Point125, PanType.Right)
{
new Note(Scale.C, 4, LengthType.Eighth, isDotted: true),
new Note(Scale.D, 4, LengthType.Quarter),
new Rest(LengthType.Quarter)
};
var leftChannel = new TriangleSoundChannel(tempo, format, PanType.Left)
{
new Note(Scale.C, 3, LengthType.Eighth, isDotted: true),
new Note(Scale.D, 3, LengthType.Quarter),
new Rest(LengthType.Quarter)
};var channels = new List() { rightChannel, rightChannel2, leftChannel };
// Mixing is done by the 'StereoMixer' class.
return new StereoMixer(channels).Mix();
}private static IReadOnlyList GetComponents()
{
return new List()
{
new Note(Scale.E, 5, LengthType.Eighth),
new Note(Scale.F, 5, LengthType.Eighth),
new Note(Scale.G, 5, LengthType.Eighth),
};
}
}
```## 👀Features
### Output format
**Sampling frequency**
- 48000Hz
- 44100Hz**Quantization bit rate**
- 16bit
- 8bit**Number of Channels**
- Stereo 2ch
- Monaural 1ch## 🍄Author
[Twitter(X)](https://x.com/DTB_AutumnSky)## ©️License
SoundMaker is licensed under the MIT License.