https://github.com/aventius-software/monogame
Just a collection of (hopefully) useful Monogame demos, samples and tests
https://github.com/aventius-software/monogame
aether-physics2d dependency-injection entity-component-system game-development monogame tiled-map-editor
Last synced: 7 months ago
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Just a collection of (hopefully) useful Monogame demos, samples and tests
- Host: GitHub
- URL: https://github.com/aventius-software/monogame
- Owner: aventius-software
- Created: 2024-05-09T15:12:43.000Z (about 1 year ago)
- Default Branch: master
- Last Pushed: 2024-11-16T20:35:00.000Z (7 months ago)
- Last Synced: 2024-11-16T21:27:34.252Z (7 months ago)
- Topics: aether-physics2d, dependency-injection, entity-component-system, game-development, monogame, tiled-map-editor
- Language: C#
- Homepage:
- Size: 190 KB
- Stars: 2
- Watchers: 2
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Monogame examples
A Visual Studio 2022 solution with various example projects for Monogame related stuff, such as:-
- A couple of Aether Physics 2D simple example projects
- How to add AdMob ads in an Android Monogame game
- An example of how to use dependency injection with Monogame
- How to use the DotTiled library to work with Tiled maps
- Drawing simple shapes reasonably efficiently
- Mario style platformer basic demo, using DI and Morpeh ECS
- Example of how to use the Morpeh ECS library with Monogame (uses the same code as the 2D top down car physics example, but refactoring the code to work with an ECS)
- One way of doing an Outrun style track in Monogame
- Simple ways to use RenderTarget2D
- Getting silky smooth movement in Monogame
- Using the TiledCS library to work with Tiled maps
- How to use a camera with a Tiled map to move around
- Basic 2D top down car physics using Aether Physics 2DPlus various other little examples, samples and demos. More to come...