https://github.com/avinashbot/gamesearch
Monte Carlo Tree Search for {Tic Tac Toe, Connect 4, Mancala} implemented in Haskell.
https://github.com/avinashbot/gamesearch
ai connect-four haskell kalah mancala mancala-game monte-carlo-tree-search tic-tac-toe
Last synced: 3 months ago
JSON representation
Monte Carlo Tree Search for {Tic Tac Toe, Connect 4, Mancala} implemented in Haskell.
- Host: GitHub
- URL: https://github.com/avinashbot/gamesearch
- Owner: avinashbot
- License: bsd-3-clause
- Created: 2017-05-31T20:24:34.000Z (almost 8 years ago)
- Default Branch: master
- Last Pushed: 2017-06-17T20:37:40.000Z (almost 8 years ago)
- Last Synced: 2025-01-03T08:47:30.253Z (5 months ago)
- Topics: ai, connect-four, haskell, kalah, mancala, mancala-game, monte-carlo-tree-search, tic-tac-toe
- Language: Haskell
- Homepage:
- Size: 87.9 KB
- Stars: 1
- Watchers: 2
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
**(gamesearch is)**
- a mostly general-purpose implementation of **multiplayer [Monte Carlo Tree Search](https://en.wikipedia.org/wiki/Monte_Carlo_tree_search)**.
- written in **purely functional Haskell**.
- contained in **~100 SLOC** ([Core.hs](https://github.com/avinashbot/gamesearch/blob/master/src/Game/GameSearch/Core.hs)).
- made by [**@avinashbot**](https://github.com/avinashbot).**(gamesearch has)**
- demos for **Tic Tac Toe**, **Connect Four**, and **Mancala (Kalah)**.
- support for **weighted (heavy) playouts**.**(gamesearch doesn't yet)**
- support adjusting exploration vs. exploitation.