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https://github.com/away3d/away3d-core-openfl

Away3D engine for OpenFL
https://github.com/away3d/away3d-core-openfl

Last synced: 2 months ago
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Away3D engine for OpenFL

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README

        

# THIS REPOSITORY HAS NOW MOVED !!!!!!

## Please take a look at...
## http://github.com/openfl/away3d
## ...for the latest OpenFL implementation of Away3D

==============================================================================

## Away3D for OpenFL

## Introduction
Away3D for OpenFl is a port of the Flash Away3D engine, enabling targetting Flash, Neko, HTML5 and native CPP builds for OSX, Windows, iOS, Android, etc.

## Features
- AGLSL conversion of AGAL code to support OpenGLES.
- Targets cross platform - web, mobile, desktop
- Texture mapping with mipmapping
- Lighting
- Shadow mapping (in most cases)
- Model loading: 3DS, AWD, MD5, MD2, DAE
- Skeleton animation
- Skinned animation
- 3D particle system
- Line drawing (Segments & SegmentSets)

## Installation

haxelib install away3d

## Getting Started

lime create away3d // To list all of the available examples
lime create away3d:Basic_View // To install the Basic_View example
lime create away3d:Basic_View /destinationFolder // To install the example to a specific location

A typical project.xml file would look as follows. Each example in the away3d-examples repository has it's own project.xml.





















## Building Examples
To build an example, 'cd' to the example's folder e.g. Basic_View and use the following.

openfl test - where target is html5, windows, mac, neko, ios, android, etc

NOTE: When using OpenFL 3.x and the non-html5 targets, please add the -Dlegacy option as Away3D doesn't fully support OpenFL-next for CPP targets as yet.

openfl test mac -Dlegacy

## Dependencies
Requires OpenFL 3.x & Lime 2.x (ideally OpenFL 3.5.3 & Lime 2.8.3 or later for both).

## License

Copyright 2014 The Away3D Team

The Away3D OpenFL port is free, open-source software under the MIT license.