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https://github.com/awoimbee-42/wolf3d
Raycaster (Wolfenstein 3D style)
https://github.com/awoimbee-42/wolf3d
raycaster wolf3d
Last synced: about 2 months ago
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Raycaster (Wolfenstein 3D style)
- Host: GitHub
- URL: https://github.com/awoimbee-42/wolf3d
- Owner: awoimbee-42
- Created: 2020-09-22T22:31:29.000Z (almost 4 years ago)
- Default Branch: master
- Last Pushed: 2020-09-22T22:31:50.000Z (almost 4 years ago)
- Last Synced: 2024-07-12T02:05:38.262Z (2 months ago)
- Topics: raycaster, wolf3d
- Language: C
- Homepage:
- Size: 2.11 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Wolf3d
A simple renderer using raycasting, like wolfenstein3D does.
By wta and awoimbee## How to build & use
The build process is the same on MacOS and Linux :
```bash
git clone https://framagit.org/awoimbee_42/wolf3d.git
cd wolf3d
make
./map_creator.py
./wolf3d map
```![Screenshot of the map creator](https://i.imgur.com/U9cTiph.png)
!["in game" screenshot](https://i.imgur.com/o8OwiJM.png)## Textures
You will find every texture in the appropriate folder (./textures), here is what they correspond to :
texture 0 => east wall (stone)
texture 1 => west wall (LORRAINE)
texture 2 => north wall (brick - minecraft)
texture 3 => south wall (sandstone - minecraft)
texture 4 => floor (wood - minecraft)
texture 5 => ceiling (stars)