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https://github.com/axaq/webvr-helper

A three.js helper library to check and run VR sessions on web with a stereo-effect-view backup.
https://github.com/axaq/webvr-helper

Last synced: about 1 month ago
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A three.js helper library to check and run VR sessions on web with a stereo-effect-view backup.

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WebVR Helper




#### A three.js helper library to check and run VR sessions on web with a stereo-effect-view backup.

[![Greenkeeper badge](https://badges.greenkeeper.io/axaq/webvr-helper.svg)](https://greenkeeper.io/)

## Features

This library provides features to
- Check weather VR is available in a loose and synchronous way (you can use this to decide weather to load other VR specific resources)
- Check weather VR is available in a stronger, feature-based and asynchronous way (more reliable)
- Setup necessary components depending on which VR type is available
- Setup necessary callbacks and methods to inform your app about the state of VR sessions

The availability check is done in the following order
- WebXR API
- Legacy WebVR API
- Fallback threejs stereo-effect to simulate VR view for Cardboard-style headsets

## Usage

### npm
```js
import WebVRHelper from 'webvr-helper';

let anyVRAvailable = WebVRHelper.checkAvailabilityLoose();
WebVRHelper.checkAvailabilityFull((anyVRAvailable) => {});
...
```

### self-host
```js

let WebVRHelper = window.WebVRHelper.default;

let anyVRAvailable = WebVRHelper.checkAvailabilityLoose();
WebVRHelper.checkAvailabilityFull((anyVRAvailable) => {});
...
```

### Example code
```js
let container = document.createElement('div');
document.body.appendChild(container);

let scene = new THREE.Scene();
scene.background = new THREE.Color(0x505050);

let camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 0.1, 10);
scene.add(camera);

let renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true;
container.appendChild(renderer.domElement);

window.addEventListener('resize', () => {
WebVRHelper.onResize();
renderer.setSize(window.innerWidth, window.innerHeight);
}, false);

// Check VR availability
console.log('Loose sync availability check', WebVRHelper.checkAvailabilityLoose());
// Strong and async feature check
WebVRHelper.checkAvailabilityFull((anyVRAvailable) => {
if (anyVRAvailable) {
// setup renderer
WebVRHelper.postAvailabilitySetup(renderer, THREE.StereoEffect, () => {
console.log('VR session has changed');
});
}
// start the render
animate();
});

let animate = () => {
renderer.setAnimationLoop(render);
};
let render = () => {
// Render on WebVRHelper if VR is supported
if (WebVRHelper.isAnyVRSupported()) {
WebVRHelper.render(scene, camera);
} else {
renderer.render(scene, camera);
}
};
...
```

> **Note:** Check the example in demo folder for a more detailed working example.

## Build

```
git clone https://github.com/axaq/webvr-helper.git
npm install
npm run build
```