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https://github.com/axmolengine/axmol
Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
https://github.com/axmolengine/axmol
android angle axmol axmolengine cocos2d-x cpp20 cppwinrt d3d game-engine metal opengl uwp xbox
Last synced: 19 days ago
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Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (A fork of Cocos2d-x-4.0)
- Host: GitHub
- URL: https://github.com/axmolengine/axmol
- Owner: axmolengine
- License: mit
- Created: 2019-11-23T14:08:10.000Z (almost 5 years ago)
- Default Branch: dev
- Last Pushed: 2024-10-28T22:53:24.000Z (22 days ago)
- Last Synced: 2024-10-29T15:47:29.700Z (21 days ago)
- Topics: android, angle, axmol, axmolengine, cocos2d-x, cpp20, cppwinrt, d3d, game-engine, metal, opengl, uwp, xbox
- Language: C++
- Homepage: https://axmol.dev
- Size: 98.6 MB
- Stars: 909
- Watchers: 34
- Forks: 199
- Open Issues: 18
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- Contributing: CONTRIBUTING.md
- Funding: .github/FUNDING.yml
- License: LICENSE
- Authors: AUTHORS.md
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README
# Axmol Engine
## A Multi-platform Engine for Mobile, Desktop and Xbox.
[Axmol Engine](https://axmol.dev) is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.
Please [visit our Wiki](https://github.com/axmolengine/axmol/wiki) to know more about Axmol.
***
[![Build Status](https://github.com/axmolengine/axmol/workflows/build/badge.svg)](https://github.com/axmolengine/axmol/actions?query=workflow%3Abuild)
[![Latest Release](https://img.shields.io/github/v/release/axmolengine/axmol?label=release)](https://github.com/axmolengine/axmol/releases)
[![LICENSE](https://img.shields.io/badge/license-MIT-blue.svg)](LICENSE)
[![Codacy Badge](https://app.codacy.com/project/badge/Grade/81fa1aba09ab41a98b949064b928d06e)](https://www.codacy.com/gh/axmolengine/axmol/dashboard?utm_source=github.com&utm_medium=referral&utm_content=axmolengine/axmol&utm_campaign=Badge_Grade)
[![cxxstd](https://img.shields.io/badge/cxxstd-c++20-8A2BE2.svg)](https://github.com/axmolengine/axmol)![issues](https://img.shields.io/github/issues/axmolengine/axmol?style=plastic)
![forks](https://img.shields.io/github/forks/axmolengine/axmol?style=plastic)
![stars](https://img.shields.io/github/stars/axmolengine/axmol?style=plastic)
![GitHub code size in bytes](https://img.shields.io/github/languages/code-size/axmolengine/axmol?style=plastic)[![PRs Welcome](https://img.shields.io/badge/PRs-welcome-blue.svg)](https://github.com/axmolengine/axmol/pulls)
[![Discord](https://img.shields.io/discord/1099599084895088670?label=discord)](https://discord.gg/QjaQBhFVay)
[![awesome-cpp](https://badgen.net/badge/icon/awesome-cpp/pink?icon=awesome&label&color)](https://github.com/fffaraz/awesome-cpp)
[![ossinsight](https://badgen.net/badge/icon/ossinsight/pink?icon=awesome&label&color)](https://ossinsight.io/collections/game-engine/)[Chinese ver. / 简体中文](README_CN.md)
***
## ⚡️Building
* [Download the latest release](https://github.com/axmolengine/axmol/releases) / [Mirror](https://gitee.com/simdsoft/axmol)
* [How to install](docs/DevSetup.md)If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a [Migration Guide](https://github.com/axmolengine/axmol/wiki/Cocos2d%E2%80%90x-migration-guide).
## Learning and docs
* [Documentation](https://axmol.dev/manual/latest/)
* [Axmol Wiki](https://github.com/axmolengine/axmol/wiki)
* [Tutorials Page](https://github.com/axmolengine/axmol/wiki/Tutorials)
* [Frequently Asked Questions](https://github.com/axmolengine/axmol/wiki/FAQ)## General information
Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. [Check a comparative here](https://github.com/axmolengine/axmol/wiki/Axmol-vs-Cocos2d%E2%80%90x).
**Supported platforms**:
* Mobile: iOS, Android
* Desktop: Windows, Linux, macOS, tvOS
* Console: Xbox (Universal Windows Platform)
* Web: WebAssembly (Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests) / [FairyGUI tests](https://axmol.netlify.app/wasm/fairygui-tests/fairygui-tests))**Languages**:
* C++
* Lua**Renderer backends**:
* Metal for macOS, iOS and tvOS
* OpenGL 3.3+ for Linux, macOS and Win32
* OpenGL ES 2.0+ for Android
* OpenGL ES 3.0+ for iOS and tvOS
* ANGLE GLES 3.0+ for Win32 and UWP
* WebGL 2.0 (OpenGL ES 3.0): WASM**Architectures**:
* iOS/tvOS (x64, arm64)
* Android (x86, x64, armv7, arm64)
* Windows (x86, x64)
* Linux (x64)
* OSX (x64, arm64)
* UWP (x64, arm64)
* Wasm32**Supported 2D physics engines** ([more info here](https://github.com/axmolengine/axmol/wiki/2D-Physics-Engines-Information)):
* Box2D
* Chipmunk2D**Supported 3D physics engines**:
* Bullet Physics SDK**Included extensions**:
* FairyGUI
* ImGUI
* Spine
* Live2D
* Effekseer
* And more! Check our [Extensions Wiki Page](https://github.com/axmolengine/axmol/wiki/Extensions)[More extensions created by our community](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
## Features
Some highlights:
- **New MediaPlayer**: render video as texture2D using MediaEngine. [More info in our Wiki](https://github.com/axmolengine/axmol/wiki/Media-Player).
- Windows video player support (based on Microsoft Media Foundation)
- **WebAssembly support** (by @nowasm) - Preview: [Axmol tests](https://axmol.netlify.app/wasm/cpp-tests/cpp-tests)
- **Universal Windows Platform** (UWP) support for Xbox consoles
- **Apple M1 and Android x64 support** (by @pietpukkel)
- **Windows x64 build support**
- Improved Windows workflow, supporting linking with engine prebuilt libs. Please read the [Windows workflow guide](https://github.com/axmolengine/axmol/issues/564).
- Refactored AudioEngine, OpenAL for all platforms:
- [OpenAL Soft](https://github.com/kcat/openal-soft) (pass `-DAX_USE_ALSOFT=ON` to CMake to force enabling it)
- [OpenAL.framework](https://opensource.apple.com/tarballs/OpenAL) (if no `AX_USE_ALSOFT` option specified, cmake script will choose it on OSX/iOS/tvOS, even though it was marked as deprecated is still available)
- Implemented all .wav formats supported by OpenAL Soft (MS-ADPCM, ADPCM, etc.)
- Refactored UserDefault with [mio](https://github.com/mandreyel/mio)
- [Upstream Version License](3rdparty/README.md) - Third-party:
- Third-party license overview, for easier publishing of your commercial apps based on Axmol framework.
- Some links to third party libs which support axmol too.
- [Upstream Version License](extensions/README.md) - Extensions:
- Extensions license overview, for easier publishing of your commercial apps based on Axmol framework.
- Reimplemented HttpClient based on yasio for concurrent http requests processing.
- Modularized all optional extensions, move from engine core folder to an extensions folder.
- Use Google [Angle](https://github.com/google/angle) as default renderer backend on Windows.
- Using GL loader Glad.
- Using [pugixml](https://pugixml.org)
- Using [curl](https://github.com/curl/curl) for transferring data with URL syntax
- Using SAX parser for .plist files
- ASTC 4x4 / 6x6 / 8x8 support (if hardware decoding is not supported, then software decoding is used)
- ETC2 RGB / RGBA support (if hardware decoding is not supported, then software decoding is used)
Please read the [full list of changes since Cocos2d-x v4.0](CHANGELOG.md).See the [Milestones](https://github.com/axmolengine/axmol/milestones) for planned features.
## Contributions
How to contribute:
* Suggestions, bug fixes, and improvements are highly appreciated!
- [Instructions for contributing](CONTRIBUTING.md)
- [Collaborators list](AUTHORS.md)
* Please do not forget to add the topic `axmol` and `axmolengine` to any related repository you create!
* Adding a star on GitHub will help Axmol grow as well. Thank you!If you find **Axmol Engine** helpful, please consider donating in [Open Collective](https://opencollective.com/axmol) or in [GitHub Sponsors](https://github.com/sponsors/axmolengine). Thank you very much!
## Community
Our community is growing! Please join us at:
* [GitHub Discussions](https://github.com/axmolengine/axmol/discussions) (preferred way for questions and discussing the engine)
* [Discord](https://discord.gg/QjaQBhFVay)
* [Reddit](https://www.reddit.com/r/axmol/)In order to see some of our community works, please check our Axmol Showcase: [Made in Axmol](https://github.com/axmolengine/axmol/wiki/Made-in-Axmol)
## Reference links
- [1kiss](https://github.com/simdsoft/1kiss): A cross-platform one step build powershell script, with auto setup general dependent tools.
- [axmolengine/glslcc](https://github.com/axmolengine/glslcc): A fork of glslcc, for Axmol new shader workflow tool.
- [Official Cocos2d-x](https://github.com/cocos2d/cocos2d-x)## Axmol Stats
![Alt](https://repobeats.axiom.co/api/embed/6fcb8168a3af91ba9e797a1f14a3c2edc42ac56a.svg "Repobeats analytics image")