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https://github.com/ayaz-amin/2d_vehicle_sim
This is yet another vehicle simulator, but this time with 2D top-down physics + the FMOD sound engine
https://github.com/ayaz-amin/2d_vehicle_sim
Last synced: 26 days ago
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This is yet another vehicle simulator, but this time with 2D top-down physics + the FMOD sound engine
- Host: GitHub
- URL: https://github.com/ayaz-amin/2d_vehicle_sim
- Owner: ayaz-amin
- Created: 2023-09-15T00:49:50.000Z (over 1 year ago)
- Default Branch: master
- Last Pushed: 2024-11-13T04:18:21.000Z (about 1 month ago)
- Last Synced: 2024-11-13T05:21:02.241Z (about 1 month ago)
- Language: C#
- Size: 1.93 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
## Vehicle Simulator in MonoGame feat. FMOD Audio Engine
This is a vehicle simulator that I built in C# using the MonoGame game framework, used by many indie game developers to build critically-acclaimed video games. To spice things up, I also used the FMOD audio engine, used by many AAA and indie game studios for high quality audio playback.
The project was a fun demonstration of a couple of things; firstly, this was my first "serious" project in C# and Dotnet. I say "serious" since this was rather simple to pick up, coming from a C/C++ background.
Secondly, it put my game design and game programming skills into practice; I had previous experience doing game jams, but this was my first time making something that resembles production-level gameplay.
Thirdly, I was able to integrate the FMOD audio engine, whose only reference material is the official documentation; most other information online pertaining to FMOD is always as a plugin for the Unity or Unreal game engines, so it really put to perspective how I integrated an industry-standard technology into my codebase.Here is a demo videos showcasing the game in action:
[![Demonstration Video](https://img.youtube.com/vi/TaCRONf4HaE/0.jpg)](https://www.youtube.com/watch?v=TaCRONf4HaE)