https://github.com/aybe/inputmapper
(yet another) input mapper for Unity :)
https://github.com/aybe/inputmapper
Last synced: about 1 year ago
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(yet another) input mapper for Unity :)
- Host: GitHub
- URL: https://github.com/aybe/inputmapper
- Owner: aybe
- License: mit
- Created: 2016-04-27T21:26:11.000Z (about 10 years ago)
- Default Branch: master
- Last Pushed: 2016-04-28T01:11:24.000Z (about 10 years ago)
- Last Synced: 2025-01-31T11:22:32.877Z (over 1 year ago)
- Language: C#
- Size: 147 KB
- Stars: 2
- Watchers: 4
- Forks: 2
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# InputMapper
(yet another) input mapper for Unity :)
## Features
- three types of devices: digital keyboard, analog keyboard with customizable response, Xbox 360 / Xbox One controllers (through XInputDotNet)
- two types of commonly used commands: axis command (e.g. strafe), command (e.g. jump)
- fine granularity in mapping your devices's buttons/axes/keys for axis commands: mapping *left stick -X* to a negative side does not imply that *left stick +X* will be mapped to the positive side
- customizable GUI for interactively mapping device buttons to commands
- serialization of your configuration from/to XML
## Notes
- due to changes in Unity's scene management, you might have to adjust a few things to your needs
- this is a free and open source project, feel free to fork, improve and PR !
## Showcase

