https://github.com/aymanmadkour/glock
Granular locking crate for Rust
https://github.com/aymanmadkour/glock
Last synced: 8 months ago
JSON representation
Granular locking crate for Rust
- Host: GitHub
- URL: https://github.com/aymanmadkour/glock
- Owner: aymanmadkour
- License: apache-2.0
- Created: 2018-12-30T22:58:22.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2019-01-03T23:10:14.000Z (almost 7 years ago)
- Last Synced: 2025-03-04T09:39:01.258Z (8 months ago)
- Language: Rust
- Homepage:
- Size: 29.3 KB
- Stars: 8
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# glock
Granular locking crate for Rust. Instead of using coarse-grained `Mutex` or `RwLock` which can be used to lock an entire structure, glock provides more granular locking.
`GLock` can be either nested or non-nested. The same locking rules apply in both cases, but the way they are constructed is different in each case.
## Nested GLocks
When `GLock`s are nested (i.e. child `GLock`s are protected inside parent `GLock`), a `GLockBuilder` must be used to construct the parent `GLock`.
### Example
```
extern crate glock;
use glock::*;
struct Parent {
a: GLock,
b: GLock,
}
struct Child {
x: GLock,
y: GLock,
}
fn main() {
// Construct parent GLocks and all of its nested GLocks
let parent_lock = {
// Prepare parent builder
let parent_builder = GLock::::new_root_builder();
// Build child GLock protecting first Child struct
let child1_lock = {
let child1_builder = parent_builder.new_child_builder().unwrap();
let child1 = Child {
x: child1_builder.new_child(0i32).unwrap(),
y: child1_builder.new_child(0i32).unwrap(),
};
child1_builder.build(child1).unwrap()
};
// Build child GLock protecting second Child struct
let child2_lock = {
let child2_builder = parent_builder.new_child_builder().unwrap();
let child2 = Child {
x: child2_builder.new_child(0i32).unwrap(),
y: child2_builder.new_child(0i32).unwrap(),
};
child2_builder.build(child2).unwrap()
};
// Create parent struct
let parent = Parent {
a: child1_lock,
b: child2_lock,
};
// Build parent GLock protecting parent struct
parent_builder.build(parent).unwrap()
};
// Lock parent
let p_guard = parent_lock.lock(LockType::IntentionExclusive).unwrap();
// Lock first child
let a_guard = p_guard.a.lock_using_parent(LockType::IntentionExclusive, &p_guard).unwrap();
// Lock and modify field x inside first child
let mut a_x_guard = a_guard.x.lock_exclusive_using_parent(&a_guard).unwrap();
*a_x_guard = 10;
// Lock and modify field y inside first child
let mut a_y_guard = a_guard.y.lock_exclusive_using_parent(&a_guard).unwrap();
*a_y_guard = 20;
// This one will fail with LockError::LockBusy
let p_guard_2 = parent_lock.try_lock(LockType::Shared).unwrap();
}
```
# Non-Nested GLocks
When `GLock`s are not nested, you can access child locks directly. If you try to acquire a child `GLock` without locking its parent first, an implicit lock will be acquired on its parent and released when the child `GLockGuard` is dropped.
## Example
```
extern crate glock;
use glock::*;
fn main() {
// Create parent lock
let parent_lock = GLock::new_root(0u32).unwrap();
// Create child locks
let child1_lock = parent_lock.new_child(0u32).unwrap();
let child2_lock = parent_lock.new_child(0u32).unwrap();
// An implicit IntentionExclusive lock is acquired on parent_lock,
// Because child1_lock is a child of parent_lock.
let mut child1_guard = child1_lock.lock_exclusive().unwrap();
*child1_guard = 10;
// This will fail with LockError::LockBusy because an IntentionExclusive lock is held
// on parent_lock
let parent_guard2 = parent_lock.try_lock(LockType::Shared).unwrap();
}
```