https://github.com/ayutaz/inputsystemtest
https://github.com/ayutaz/inputsystemtest
inputsystem unity unity3d
Last synced: 11 months ago
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- Host: GitHub
- URL: https://github.com/ayutaz/inputsystemtest
- Owner: ayutaz
- License: mit
- Created: 2022-05-28T17:08:07.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-06-02T10:15:22.000Z (over 3 years ago)
- Last Synced: 2025-02-02T05:41:30.264Z (about 1 year ago)
- Topics: inputsystem, unity, unity3d
- Language: C#
- Homepage:
- Size: 78.9 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# Unity InputSystem Test
Unity Inputを使っていろいろやってみるプロジェクト
# requirements
* Unity 2021.3.3f1
* [Asset FTTGR](https://assetstore.unity.com/packages/2d/environments/asset-fttgr-222174)
* [DOTween](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676)
# [DemoPage](https://ayutaz.github.io/InputSystemTest)

# usage
1. Open Unity 2021.3.3f1 and select Project
2. import [Asset FTTGR](https://assetstore.unity.com/packages/2d/environments/asset-fttgr-222174)
3. import [DOTween](https://assetstore.unity.com/packages/tools/animation/dotween-hotween-v2-27676)
4. open Main Scene
# 試したこと
- [x] 特定のオブジェクトの移動
- [x] キーボード入力
- [x] UIボタンの入力
- [x] 特定オブジェクトのマウスクリック判定
- [x] ビルド後 ビルドデータを特定のブランチにpush(WebGL Deploy)
# Deploy.bat detail
```bat
git add *
git commit -m "Deploy"
git push origin webgl_build
```