https://github.com/azerothcore/mod-aoe-loot
Loot all bodies at once!
https://github.com/azerothcore/mod-aoe-loot
azerothcore-module
Last synced: 11 months ago
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Loot all bodies at once!
- Host: GitHub
- URL: https://github.com/azerothcore/mod-aoe-loot
- Owner: azerothcore
- License: agpl-3.0
- Created: 2021-10-12T18:11:01.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2025-02-26T05:23:25.000Z (over 1 year ago)
- Last Synced: 2025-07-15T03:21:50.951Z (11 months ago)
- Topics: azerothcore-module
- Language: C++
- Homepage:
- Size: 35.6 MB
- Stars: 38
- Watchers: 7
- Forks: 38
- Open Issues: 7
-
Metadata Files:
- Readme: .github/README.md
- License: LICENSE
Awesome Lists containing this project
README
#  AzerothCore
# mod-aoe-loot
[English](README.md) | [Español](README_ES.md)
- Latest build status with azerothcore:
[](https://github.com/azerothcore/mod-aoe-loot)
# Important note
- The mod allows you to obtain all the items from nearby bodies, by looting only one of them.
- It is important to make a modification in the emulator, regarding the delay of the bodies.
```
#
# Rate.Corpse.Decay.Looted
# Description: Multiplier for Corpse.Decay.* to configure how long creature corpses stay
# after they have been looted.
# Default: 0.5
Rate.Corpse.Decay.Looted = 0.5
```
Consider changing that value, to `0.01` or lower. Perform tests to avoid problems.
## Credits
- acidmanifesto [Author of the idea and part of the initial code.](https://github.com/azerothcore/mod-aoe-loot/pull/2)
- Hooks and updates from the AzerothCore community
- AzerothCore: [repository](https://github.com/azerothcore) - [website](https://azerothcore.org/) - [discord chat community](https://discord.gg/PaqQRkd)