https://github.com/b-x-wu/graphics-engine
A CPU based raytracing toy example.
https://github.com/b-x-wu/graphics-engine
cpp graphics raytracing
Last synced: 29 days ago
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A CPU based raytracing toy example.
- Host: GitHub
- URL: https://github.com/b-x-wu/graphics-engine
- Owner: b-x-wu
- Created: 2023-04-26T01:28:26.000Z (about 3 years ago)
- Default Branch: main
- Last Pushed: 2023-05-23T23:12:33.000Z (about 3 years ago)
- Last Synced: 2025-02-28T19:42:01.845Z (over 1 year ago)
- Topics: cpp, graphics, raytracing
- Language: C++
- Homepage:
- Size: 224 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Graphics Engine
I'm trying my hand at a graphics engine in C++. I have little experience in the language and almost no knowledge of computer graphics, but I'm trying my best. I'm working out of [Fundamentals of Computer Graphics, Fourth Edition by Peter Shirley and Steve Marschner](https://github.com/t4world/Computer-Graphics/blob/master/Fundamentals-of-Computer-Graphics-Fourth-Edition.pdf).
Wish me luck.
So far, this program encompasses everything from Chapter 4 on Ray Tracing. The following render uses Blinn-Phong and Lambert shading on the spheres and a modified form of "Ideal Specular Shading" for the plane.
