https://github.com/b1lodhand/absent-people
a simple person system.
https://github.com/b1lodhand/absent-people
game-development unity
Last synced: 2 months ago
JSON representation
a simple person system.
- Host: GitHub
- URL: https://github.com/b1lodhand/absent-people
- Owner: b1lodHand
- License: lgpl-3.0
- Created: 2024-04-24T11:11:07.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-11-02T20:09:08.000Z (over 1 year ago)
- Last Synced: 2025-12-30T13:41:34.533Z (6 months ago)
- Topics: game-development, unity
- Language: C#
- Homepage:
- Size: 44.9 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE.md
Awesome Lists containing this project
README
# absent-people
## About
Hi there! You just stepped on one of my beautiful tools. This one is pretty small and lightweight actually. It's just a small package that lets you create people profiles for your game. Before going further, let's see how to get it working.
## Getting Started
First of all, there are no prerequisites. This package does not depend on anything else. Installing the package itself will be enough to get it working.
### Installing
Well, this is a it package. This means that you can install it directly with the **Package Manager**.

All you have to do is selct the option above and paste this into the text field that will show up:
```
https://github.com/b1lodHand/absent-people.git
```
>[!TIP]
>To open up the **Package Manager**, you should go to **"Window/Package Manager"** option on the Unity's toolbar and just press it.
### Usage
Okay, now I suppose you have the package installed. Now the only thing you need to know is that the person profiles are stored in **scriptable objects**. And that's it.
>[!CAUTION]
>Person script also has a custom editor script. So if you want to modify the person script itself, you should also modify the one for the custom editor.
>[!NOTE]
>You can create a new person via: **"Create/absencee_/Person"** menu option in the project window. You can find it at the very top of the menu.
## Wrapping up
Well, you've done it! Like I said, this one is pretty simple to setup and also pretty easy to use. I hope it helps you throughout your journey of game development, buddy. Have a nice day!