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https://github.com/ballercat/pps
"Progressive Play System". A stats + rating system that allows players for a smoother transition from beginner to adept in a competitive online game. Developed for the game 'Soldat'.
https://github.com/ballercat/pps
Last synced: 30 days ago
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"Progressive Play System". A stats + rating system that allows players for a smoother transition from beginner to adept in a competitive online game. Developed for the game 'Soldat'.
- Host: GitHub
- URL: https://github.com/ballercat/pps
- Owner: ballercat
- Created: 2014-08-05T14:38:57.000Z (over 10 years ago)
- Default Branch: master
- Last Pushed: 2015-04-19T23:43:41.000Z (over 9 years ago)
- Last Synced: 2023-03-12T02:48:44.182Z (over 1 year ago)
- Language: PHP
- Size: 643 KB
- Stars: 1
- Watchers: 3
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG
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README
#What is this?
tldr:
PPS is a Fractured Soldat statistics and ranking system that intends to help players improve. Smoothly.#How does this whole thing work?
To be tracked by PPS, *all you have to do is join any Progressive Play Server*
*You'r Hardware ID gets registerd automatically upon joining a server*PPS tracks you by your soldat hwid(no longer ip).
Every time you play, your in-game performance will be recorded. The ranking system then ranks the players accordingly.
PPS also can bind your soldat hwid to your qnet auth. To do this you need issue a private message to the pps bot on qnet
with `!auth` command followed by your **secret code**. Your **secret code** is issued from the soldat server with the same command.#How are the ratings calculated / How are the players ranked?
PPS uses a modified system of [http://research.microsoft.com/en-us/projects/trueskill/ Mircosoft's TrueSkill system].
FTA:
The !TrueSkill ranking system only uses the final standings of all teams in a game in order to update the skill estimates (ranks) of all gamers playing in this game.That means because *only the final standings(the goal of the game; or in other words winning/losing) of all teams in a game* are used to rank players, stats whoring is impossible. *The only thing that matters* is the number of maps you have won/lost and the participating players and their ratings.
Read more about it here:
http://research.microsoft.com/en-us/projects/trueskill/