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https://github.com/barbaracalderon/oop-pong-game
The classic Atari game recreated in Python.
https://github.com/barbaracalderon/oop-pong-game
mobile-game oop pong-game python
Last synced: 9 days ago
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The classic Atari game recreated in Python.
- Host: GitHub
- URL: https://github.com/barbaracalderon/oop-pong-game
- Owner: barbaracalderon
- License: mit
- Created: 2021-04-20T13:34:13.000Z (almost 4 years ago)
- Default Branch: main
- Last Pushed: 2021-12-30T05:54:58.000Z (about 3 years ago)
- Last Synced: 2024-11-28T23:04:55.205Z (2 months ago)
- Topics: mobile-game, oop, pong-game, python
- Language: Python
- Homepage:
- Size: 27.3 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
_This README.md file is in English and Portuguese. // Esse arquivo README.md está em Inglês e Português._
# The Pong Game, classic Atari, from old Video Games | Python
⚠️ _This was done as I followed up Angela Yu's Python Bootcamp tutorial on the Pong Game. You can find the course [on Udemy here](https://www.udemy.com/course/100-days-of-code/)._ ⚠️
![desktop version of the old video game of pong](BC_pong_game.png)
The Turtle module was used to make this game. Three classes plus the main file were created: Paddle class, Ball class and Scoreboard class. This was done using the Object-Oriented-Programming paradigm.
KEYS TO RIGHT PADDLE:
- UP: Arrow "Up"
- DOWN: Arrow "Down"KEYS TO LEFT PADDLE:
- UP: "w"
- DOWN: "S"The Turtle Module was used for this game. Concepts of Object Oriented Programming (OOP) were also used.
# Jogo da Cobrinha dos Celulares Antigos | Python
⚠️ _Isso foi criado enquanto eu seguia o tutorial do Jogo da Cobrinha do Bootcamp de Python da Angela Yu. O curso está [disponível na Udemy aqui](https://www.udemy.com/course/100-days-of-code/)_. ⚠️
![desktop version of the old video game of pong](BC_pong_game.png)
O jogo clássico do Atari recriado em Python.
O módulo Turtle foi usado para fazer esse jogo. Três classes mais o arquivo main foram criados: classe Paddle (Pá), classe Ball (Bola) e classe Scoreboard (Placar). Tudo feito sob o paradigma da Programação-Orientada-a-Objetos.
TECLAS PARA A RAQUETE DIREITA:
- SOBE: Tecla seta "cima"
- DESCE: Tecla seta "baixo"TECLAS PARA A RAQUETE ESQUERDA:
- SOBE: "w"
- DESCE: "s"O módulo da tartaruga (Turtle Module) foi usado para esse jogo, bem como conceitos da Programação Orientada a Objetos (POO).