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https://github.com/barelyhuman/preact-island-plugins

Collection of low level plugins for different bundlers to generate and handle preact islands
https://github.com/barelyhuman/preact-island-plugins

esbuild island-architecture islands preact ssr

Last synced: 3 months ago
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Collection of low level plugins for different bundlers to generate and handle preact islands

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README

        

# preact-island-plugins


Preact server rendered, partial hydration and islands for everyone!

> [!TIP]
> If you need a more flexible and functional API for building Preact islands, check out [Preland](https://github.com/dumbjs/preland)

## TOC

- [Highlights](#highlights)
- [Installation](#installation)
- [Usage](#usage)
- [Concepts](#concepts)
- [File Name Extensiom](#file-name-extensiom)
- [Top Level comments](#top-level-comments)
- [Lazy Hydration](#lazy-hydration)
- [Limitations](#limitations)
- [Example Configs](#example-configurations)
- [How](#how)
- [FAQs](#faqs)
- [Contributing](#contributing)

## Highlights

- Tiny
- Tree Shakeable
- Flexibile / Not dependent on folder structure
- Use either `.island.js` file extensions for initialize islands
- or `//@island` top level file comments
- Automatic detection of an island (`since v0.1.2`)
- Lazy Hydration Modifiers - `//@island lazy`

## Installation

The installation differs based on which plugin you wish to use.

### esbuild

```sh
npm i esbuild @barelyhuman/preact-island-plugins preact
```

### rollup

```sh
npm i rollup preact @barelyhuman/preact-island-plugins @rollup/plugin-babel @rollup/plugin-node-resolve
```

if using `typescript`, you should also add that when using `rollup`

```sh
npm i @rollup/plugin-typescript
```

## Usage

```js
// Single Import
const preactIslands = require('@barelyhuman/preact-island-plugins')

preactIslands.rollup(options)
// or
preactIslands.esbuild(options)

// Tree Shakeable Import

// For rollup
const preactIslands = require('@barelyhuman/preact-island-plugins/rollup')

// for esbuild
const preactIslands = require('@barelyhuman/preact-island-plugins/esbuild')
```

Both bundlers use the same Options type, please read through the API options
below to configure the behaviour of the island generation

```ts
export interface Options {
// The working directory of the project, Defaults to '.'
rootDir: string
// If using `atomic` components, use the baseURL to specific the path where the JS Assets will be available
baseURL: string
// when true, each island has it's own script for lazy loading JS and Interactivity
atomic?: boolean
// If working with bundlers where hashing isn't available, you can set the `hash` to true to get browsers
// to load the correct JS after loads
hash?: boolean
// The plugins use your bundler (rollup, esbuild, etc) to also bundle the client asset with it's own imports
// so the `client` options define the behavior for that
client: {
// path of where to output the bundled components
output: string
}
}
```

#### Concepts

The overall idea is to be able to define islands without thinking about it.

The plugins provide 2 ways to do this.

##### File name extensiom

You name the file `.island.js` or `.island.tsx` and this will generate the
island files for you according to your build configs. Make sure you go through
the [playground](/playground) to better understand this.

##### Top Level comments

The other options is to prefix the code with `//@island` and this is to be done
where you start the file without knowing if it's going to be an islad or not.

This might look, something like this

```js
//@island

export default function Counter() {
const [count, setCount] = useState(0)
return <>{count}>
}
```

##### Lazy Hydration

The islands generated by this plugin is already lazy loaded, so you don't have
to ever set it up and the browser will take care of handling the cache of the
file. Though, we do provide with lazy hydration which can help with performance
where the JS is downloaded earlier but is not applied to the DOM element unless
it's in view.

It would look something like this

```js
//@island lazy

export default function Counter() {
const [count, setCount] = useState(0)
return <>{count}>
}
```

You can also define the threshold of visibility by adding a number from `0` to
`1` to the `lazy` modifier.

- `0` - Hydrate as soon as the element is in view.
- `0.5`(default) - Hydrate after at least 50% of the element is in view
- `1` - Hydrate after the whole element is in view

```js
//@island lazy:0.2
// ^ hydrate Counter after 20% of the element is in the viewport

export default function Counter() {
const [count, setCount] = useState(0)
return <>{count}>
}
```

### Limitations

- Only allows Single default export to be an island
[right now](https://github.com/barelyhuman/preact-island-plugins/issues/10)
- Bug with Text based containers
[#4](https://github.com/barelyhuman/preact-island-plugins/issues/4)

## Example Configurations

```js
// build.js
// for esbuild
const esbuild = require('esbuild')
const preactIslands = require('@barelyhuman/preact-island-plugins/esbuild')

esbuild
.build({
entryPoints: ['./server.js'],
format: 'cjs',
target: 'node16',
platform: 'node',
bundle: true,
jsx: 'automatic',
jsxImportSource: 'preact',
loader: {
'.js': 'jsx',
},
outdir: 'dist',
plugins: [preactIslands()],
})
.then(_ => process.exit(0))
.catch(_ => process.exit(1))
```

For rollup, it might look something like this

```js
// rollup.config.js
const { nodeResolve } = require('@rollup/plugin-node-resolve')
const { babel } = require('@rollup/plugin-babel')
const preactIslands = require('@barelyhuman/preact-island-plugins/rollup')
const { DEFAULT_EXTENSIONS } = require('@babel/core')
const typescript = require('@rollup/plugin-typescript').default

/**
* @type {import("rollup").RollupOptions}
*/
module.exports = {
input: 'server.js',
output: {
dir: 'dist',
format: 'cjs',
},
plugins: [
// helper plugins to handle typescript for the remaining of the server
typescript({
compilerOptions: {
jsx: 'react-jsx',
jsxImportSource: 'preact',
},
}),
preactPlugin(),
// subset handlers for the remaining of the server to handle jsx
babel({
plugins: [
[
'@babel/plugin-transform-react-jsx',
{ runtime: 'automatic', importSource: 'preact' },
],
],
babelHelpers: 'bundled',
extensions: [...DEFAULT_EXTENSIONS, '.ts', '.tsx'],
}),
],
}
```

## How ?

The source code is pretty small but if it's just the concept behind that you
wish to understand, then please keep reading this.

Islands are normally interactive elements or tiny apps that are mounted on parts
of a static html. This is done to minimize the amount of JS sent to the client
by your app. A lot of frameworks already handle this for you, a few examples
are:

- [Astro.build](http://astro.build/)
- [Deno Fresh](http://fresh.deno.dev/)

There's tiny differences in the implementations that each of us use but the
overall concept remains same. The only reason to choose this plugin would be
that you don't have to migrate your whole app to the framework just to enjoy
islands or get rid of let's say something like old JQuery dependencies. I like
JQuery but it'll probably be easier to use something better at handling state
today.

This can also be used by someone who doesn't like frameworks and would prefer
working with their own set of choices / decisions in their tech stack.

Overall, it's tiny enough to build your own framework on top off and also shove
it down the structure you already have.

# FAQS

**What on earth in islands?**

- Glad you asked, You can
[read about it on here](https://barelyhuman.github.io/preact-islands-diy/)

**Who's this library/plugins for?**

- Anyone who wishes to setup partial hydration on an existing server codebase.
- People building meta frameworks for preact

**Examples, please?**

- Sure, you can go through the [playground](/playground) folder to see how to
use it with esbuild and rollup with an express server. If you have any
problems setting it up still, feel free to raise an issue.

## Contributing

Contributions are welcome! Here's how you can get involved:

1. Fork the project repository.
2. Create a new branch for your feature or bug fix.
3. Make your changes and commit them, following the project's code style
guidelines.
4. Push your changes to your forked repository.
5. Submit a pull request with a description of your changes.

## License

This project is licensed under the [MIT License](/LICENSE).