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https://github.com/barionlp/unityconsole

A Unity Runtime Console using UI Toolkit
https://github.com/barionlp/unityconsole

unity

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A Unity Runtime Console using UI Toolkit

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README

        

# UnityConsole
A Unity Runtime Console using UI Toolkit

## Usage
- requires Unity UI package (UI Toolkit)
- new input system recommended
- (optional) install [UpmGitExtension](https://github.com/mob-sakai/UpmGitExtension) package (https://github.com/mob-sakai/UpmGitExtension.git)
- install Unity Console package https://github.com/BarionLP/UnityConsole.git
- add the ConsolePrefab to your scene

### Add Messages
```csharp
ConsoleManager.AddMessage("message");
ConsoleManager.AddMessage("message"); //rich text
ConsoleManager.AddWarningMessage("warning"); //yellow
ConsoleManager.AddErrorMessage("error"); //red
```
### Hide and Show
`ConsoleManager.Hide()`/`ConsoleManager.Show()`

The `ConsoleToggle` component handles hiding and showing the console automatically

You can listen to `ConsoleManager.OnShow` and `ConsoleManager.OnHide`

### Input Handlers
by default the console just prints input messages
```csharp
// override the default handler
ConsoleManager.OverrideDefaultHandler(new ConsoleMessageHandler(input => {}));
//registering handlers
char prefix = '/'; //inputs staring with this prefix are handed to this handler
ConsoleManager.RegisterHandler(prefix, new ConsoleMessageHandler(input => {}));
```

#### Custom Handlers
```csharp
//implement IConsoleHandler
public sealed class CustomHandler : IConsoleHandler {
//whether the prefix should be removed before calling
public bool PassPrefix => false;

public void Handle(ReadOnlySpan input){
//whatever you want
}

//optional
public string GetHint(ReadOnlySpan input){
// displays a hint above the text input, can be empty
// runs whenever the input changes, so be performace aware
}

//optional
public string GetAutoCompleted(ReadOnlySpan input){
// called when tab is pressed
// return the entire completed string or empty
}
}
```

## Tipps
If you want to run commands from this console consider using https://github.com/BarionLP/CommandSystem with https://github.com/BarionLP/UnityConsoleCommandIntegration