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https://github.com/barrettotte/Terrain-Generation-Study
Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
https://github.com/barrettotte/Terrain-Generation-Study
csharp lod perlin-noise terrain terrain-chunks unity
Last synced: 2 days ago
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Using Perlin noise to generate a map texture and then generate an LOD enabled terrain mesh from the map. This system was going to be used in a now abandoned project.
- Host: GitHub
- URL: https://github.com/barrettotte/Terrain-Generation-Study
- Owner: barrettotte
- Archived: true
- Created: 2018-03-28T20:23:13.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2018-09-23T02:46:36.000Z (about 6 years ago)
- Last Synced: 2024-08-03T05:22:08.575Z (3 months ago)
- Topics: csharp, lod, perlin-noise, terrain, terrain-chunks, unity
- Language: C#
- Homepage:
- Size: 10.1 MB
- Stars: 37
- Watchers: 6
- Forks: 8
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- Changelog: Changelog.txt