https://github.com/bartpleiter/sgbtetrisai
AI for GameBoy Tetris on original hardware using a SNES, Super GameBoy, FPGA and MCU
https://github.com/bartpleiter/sgbtetrisai
Last synced: 5 months ago
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AI for GameBoy Tetris on original hardware using a SNES, Super GameBoy, FPGA and MCU
- Host: GitHub
- URL: https://github.com/bartpleiter/sgbtetrisai
- Owner: bartpleiter
- License: gpl-3.0
- Created: 2020-12-21T12:17:35.000Z (over 5 years ago)
- Default Branch: master
- Last Pushed: 2020-12-22T19:13:20.000Z (over 5 years ago)
- Last Synced: 2025-05-16T13:52:49.478Z (about 1 year ago)
- Language: Verilog
- Size: 280 KB
- Stars: 0
- Watchers: 0
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# SGBtetrisAI
A tetris AI for the original GameBoy Tetris, working on real hardware using a SNES with Super Game Boy (SGB), an FPGA and an MCU (probably esp32)
Follow up project of one of my first FPGA projects, where I did this using a DMG gameboy, EP4CE6 and an Arduino Mega2560, which kind of worked but was very unstable (because I had no idea how to properly design hardware)