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https://github.com/battlefieldduck/tf2_physicsgun
Physics Gun on TF2! Grab everything!
https://github.com/battlefieldduck/tf2_physicsgun
gravitygun physgun physicsgun tf2 tf2-physicsgun
Last synced: 15 days ago
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Physics Gun on TF2! Grab everything!
- Host: GitHub
- URL: https://github.com/battlefieldduck/tf2_physicsgun
- Owner: BattlefieldDuck
- License: gpl-3.0
- Created: 2018-02-25T00:03:29.000Z (almost 7 years ago)
- Default Branch: master
- Last Pushed: 2021-11-25T19:57:06.000Z (about 3 years ago)
- Last Synced: 2024-05-02T04:20:14.298Z (8 months ago)
- Topics: gravitygun, physgun, physicsgun, tf2, tf2-physicsgun
- Language: SourcePawn
- Size: 3.58 MB
- Stars: 5
- Watchers: 2
- Forks: 3
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# TF2_PhysicsGun
Allow players to use PhysicsGun on TF2! Grab everything!
![Screenshot](https://raw.githubusercontent.com/BattlefieldDuck/TF2_PhysicsGun/master/screenshot1.png)
## Requirements
- [VPhysics](https://forums.alliedmods.net/showthread.php?t=136350)
- [TF2Items_Giveweapon](https://forums.alliedmods.net/showthread.php?p=1337899) (Only v1.0)## Natives
Library name is `tf2physgun`
```
native bool TF2PhysGun_IsHoldingPhysicsGun(int client);
native bool TF2PhysGun_IsPhysicsGun(int entity);
native int TF2PhysGun_GetEntityHolder(int entity);
native int TF2PhysGun_GetClientHeldEntity(int client);
```Pull requests welcome