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https://github.com/bayou-brogrammer/bevy_shader_playground

bevy_shader_playground
https://github.com/bayou-brogrammer/bevy_shader_playground

bevy rust shaders wgpu

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bevy_shader_playground

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# Bevy Shader Playground

This is a playground to explore and mess with shaders using [Bevy](https://github.com/bevyengine/bevy).

## Explore Bevy Game of Life Shader

A mini-tutorial series I wrote that can be found [here](https://bayou-brogrammer.github.io/bevy-gol-explore-part-1), where I explore how bevy setups up
compute shaders using their game of life example. I further expand on the example by adding a few new featues:

- Camera Controller
- Wrapping Simulation
- Drawing on the simulation
- Storage / Uniform Buffers
- Heatmap for visual effects :D
- Seperate color pipeline to distinquish between compute shaders

## Bevy Sand

![Bevy Sand](docs/src/bevy_sand/images/showcase.gif)

This dives deeper into Cellular Automata using rulesets to produce a falling-sand game.

## License

Licensed under either of

- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or )
- MIT license ([LICENSE-MIT](LICENSE-MIT) or )
at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you,
as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.