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https://github.com/bayou-brogrammer/bevy_shader_playground
bevy_shader_playground
https://github.com/bayou-brogrammer/bevy_shader_playground
bevy rust shaders wgpu
Last synced: 3 months ago
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bevy_shader_playground
- Host: GitHub
- URL: https://github.com/bayou-brogrammer/bevy_shader_playground
- Owner: bayou-brogrammer
- License: cc0-1.0
- Created: 2023-05-01T20:08:10.000Z (over 1 year ago)
- Default Branch: main
- Last Pushed: 2024-02-16T00:40:40.000Z (11 months ago)
- Last Synced: 2024-02-16T01:33:07.300Z (11 months ago)
- Topics: bevy, rust, shaders, wgpu
- Language: Rust
- Homepage: https://bayou-brogrammer.github.io/bevy_shader_playground/
- Size: 56.2 MB
- Stars: 6
- Watchers: 1
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- Contributing: CONTRIBUTING.md
- License: LICENSE
Awesome Lists containing this project
README
# Bevy Shader Playground
This is a playground to explore and mess with shaders using [Bevy](https://github.com/bevyengine/bevy).
## Explore Bevy Game of Life Shader
A mini-tutorial series I wrote that can be found [here](https://bayou-brogrammer.github.io/bevy-gol-explore-part-1), where I explore how bevy setups up
compute shaders using their game of life example. I further expand on the example by adding a few new featues:- Camera Controller
- Wrapping Simulation
- Drawing on the simulation
- Storage / Uniform Buffers
- Heatmap for visual effects :D
- Seperate color pipeline to distinquish between compute shaders## Bevy Sand
![Bevy Sand](docs/src/bevy_sand/images/showcase.gif)
This dives deeper into Cellular Automata using rulesets to produce a falling-sand game.
## License
Licensed under either of
- Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or )
- MIT license ([LICENSE-MIT](LICENSE-MIT) or )
at your option.### Contribution
Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you,
as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.