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https://github.com/bayou-brogrammer/learn_wgpu

learn_wgpu
https://github.com/bayou-brogrammer/learn_wgpu

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learn_wgpu

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# Learn WGPU Follow Along Tutorial

Following along with the [Learn WGPU](https://sotrh.github.io/learn-wgpu/) tutorial

## Tutorial Branches

Each tutorial has its own branch. The challenge folder contains the challenge attempt for each tutorial. The `master` branch is the final result of the tutorial all merged together.

1. [Dependencies and the window](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial1-window)

2. [The Surface](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial2-surface)

3. [Pipeline](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial3-pipeline)

4. [Buffers and Indices](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial4-buffers)

5. [Textures and bind groups](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial5-textures)

6. [Uniform buffers and a 3d camera](https://github.com/lecoqjacob/learn_wgpu/tree/tutorial6-uniform-camera)

7. Instancing - TBA

8. The Depth Buffer - TBA

9. Model Loading - TBA

## License

Licensed under either of

* Apache License, Version 2.0 ([LICENSE-APACHE](LICENSE-APACHE) or )
* MIT license ([LICENSE-MIT](LICENSE-MIT) or )
at your option.

### Contribution

Unless you explicitly state otherwise, any contribution intentionally submitted
for inclusion in the work by you shall be dual licensed as above, without any
additional terms or conditions.