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https://github.com/bazz94/godot3_networking_demo
A simple networking demo using Godot 3.2.2, contains P2P and Client/Server functionality.
https://github.com/bazz94/godot3_networking_demo
godot godot-game-engine networking-godot
Last synced: about 2 months ago
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A simple networking demo using Godot 3.2.2, contains P2P and Client/Server functionality.
- Host: GitHub
- URL: https://github.com/bazz94/godot3_networking_demo
- Owner: Bazz94
- Created: 2021-08-03T20:15:46.000Z (over 3 years ago)
- Default Branch: main
- Last Pushed: 2022-03-14T19:37:53.000Z (almost 3 years ago)
- Last Synced: 2024-11-03T20:41:54.309Z (3 months ago)
- Topics: godot, godot-game-engine, networking-godot
- Language: GDScript
- Homepage:
- Size: 62.5 KB
- Stars: 2
- Watchers: 1
- Forks: 1
- Open Issues: 0
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Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
# Godot3_Netwoking_Demo
A simple networking demo using Godot 3.2.2, contains P2P and Client/Server functionality using high-level API.This project is made up of 2 Godot projects, a P2P client and a dedicated server. The P2P client can host and join games, the dedicated server can only host.
I created this project while making a 2D platformer and wanted to understand how the Multiplayer networking works in Godot. It is a simple example that works on LAN, hopefully it may help others who want to do something similar.Code reviews and corrections are welcome.
Here is a link to the Godot Multiplayer Documentation:
https://docs.godotengine.org/en/stable/tutorials/networking/high_level_multiplayer.htmlIf you do not know what Godot is, here is a link:
https://godotengine.org/Screenshot of P2P client:
![NetClient_screenshot](https://user-images.githubusercontent.com/88403974/128414790-bf12055e-d403-4601-871d-d320d517c1aa.png)