https://github.com/bbbbbr/megaduck_patch_sml
megaduck patch of sml
https://github.com/bbbbbr/megaduck_patch_sml
Last synced: about 1 year ago
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megaduck patch of sml
- Host: GitHub
- URL: https://github.com/bbbbbr/megaduck_patch_sml
- Owner: bbbbbr
- Created: 2024-09-10T10:11:39.000Z (over 1 year ago)
- Default Branch: megaduck
- Last Pushed: 2024-09-13T22:35:40.000Z (over 1 year ago)
- Last Synced: 2025-01-17T09:46:48.297Z (over 1 year ago)
- Language: Assembly
- Size: 249 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# MegaDuck SML patch
This is a MegaDuck patch based on an extended version of the [original disassembly](https://github.com/kaspermeerts/supermarioland) by kaspermeerts
The following should be completely patched and working
- Audio registers and bits
- Display registers and bits
- Bank Switching (.md2 style and a build with mbc1/3/5 style)
The Patches can be downloaded from [itch.io](https://bbbbbr.itch.io/mega-duck-patch-for-super-mario-land-game-boy):
Original Readme for below:
---------------------------------
# SML Disassembly
This repository builds SML (World) (Rev A) with SHA1 checksum `418203621b887caa090215d97e3f509b79affd3e`
As of now it requires a copy of the original ROM named "baserom.gb" to be placed in the repository, to fill in sections which have not been disassembled yet. The goal is to make this step obsolete.
## Requirements
* RGBDS 0.3.5 (updated to 0.6.1)
* pypng
## Coverage
A quick and dirty Python script `coverage.py` is provided to estimate how much of the ROM has been disassembled
* Bank 0: three quarters
* Bank 1: a third
* Bank 2: half
* Bank 3: half
* High RAM: 46 out of 127 bytes identified