https://github.com/bcsabaengine/svelteesp32
Convert Svelte (or React/Angular/Vue) JS application to serve it from ESP32/ESP8266 webserver
https://github.com/bcsabaengine/svelteesp32
angular arduino esp-idf esp32 esp8266 espasyncwebserver platformio psychichttp react svelte vue webserver
Last synced: 6 days ago
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Convert Svelte (or React/Angular/Vue) JS application to serve it from ESP32/ESP8266 webserver
- Host: GitHub
- URL: https://github.com/bcsabaengine/svelteesp32
- Owner: BCsabaEngine
- Created: 2024-02-11T21:44:25.000Z (over 2 years ago)
- Default Branch: main
- Last Pushed: 2026-01-31T22:49:29.000Z (4 months ago)
- Last Synced: 2026-02-01T00:57:02.126Z (4 months ago)
- Topics: angular, arduino, esp-idf, esp32, esp8266, espasyncwebserver, platformio, psychichttp, react, svelte, vue, webserver
- Language: TypeScript
- Homepage:
- Size: 1.88 MB
- Stars: 98
- Watchers: 4
- Forks: 15
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
Awesome Lists containing this project
README
# svelteesp32 
### Embed Any Web App in Your ESP32 — One Binary, Zero Filesystem Hassle
**Turn your Svelte, React, Angular, or Vue frontend into a single C++ header file.** Serve beautiful web interfaces directly from ESP32/ESP8266 flash memory with automatic gzip compression, ETag caching, and seamless OTA updates.
[Changelog](CHANGELOG.md)
---
## Why SvelteESP32?
**The problem:** Traditional approaches like SPIFFS and LittleFS require separate partition uploads, complex OTA workflows, and manual compression. Your users end up managing multiple files, and your CI/CD pipeline becomes a mess.
**The solution:** SvelteESP32 compiles your entire web application into a single C++ header file. One firmware binary. One OTA update. Done.
### Key Benefits
- **Single Binary OTA** — Everything embedded in firmware. No partition juggling, no separate uploads.
- **Automatic Optimization** — Build-time gzip compression with intelligent thresholds (>1KB, >15% reduction).
- **Smart Caching** — Built-in SHA256 ETags deliver HTTP 304 responses, slashing bandwidth on constrained devices.
- **CI/CD Ready** — Simple npm package that slots into any build pipeline.
- **Zero Runtime Overhead** — Data served directly from flash. No filesystem reads, no RAM allocation.
- **4 Web Server Engines** — PsychicHttpServer V2, ESPAsyncWebServer, Arduino WebServer, and native ESP-IDF supported.
---
## SvelteESP32 vs Traditional Filesystem
| Feature | SvelteESP32 | SPIFFS / LittleFS |
| --------------------- | --------------------------------- | ---------------------------------------- |
| **Single Binary OTA** | ✓ Everything in firmware | ✗ Separate partition upload required |
| **Gzip Compression** | ✓ Automatic at build time | Manual or runtime compression |
| **ETag Support** | ✓ Built-in SHA256 + 304 responses | Manual implementation required |
| **CI/CD Integration** | ✓ One npm command | Complex upload_fs tooling |
| **Memory Efficiency** | Flash only (PROGMEM/const arrays) | Filesystem partition + overhead |
| **Performance** | Direct byte array serving | Filesystem read latency |
| **Setup Complexity** | Include header, call one function | Partition tables, upload tools, handlers |
**Best for:** Single-binary OTA, CI/CD pipelines, static web UIs that ship with firmware.
**Consider SPIFFS/LittleFS for:** User-uploadable files, runtime-editable configs, dynamic content.
---
## Quick Start
```bash
npm install -D svelteesp32
```
After building your frontend (Vite/Rollup/Webpack):
```bash
npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=always
```
Include in your ESP32 project:
```c
#include
#include "svelteesp32.h"
PsychicHttpServer server;
void setup() {
server.listen(80);
initSvelteStaticFiles(&server);
}
```
**That's it.** Your entire web app is now embedded and ready to serve.
> **Just want production-safe defaults?**
>
> ```bash
> npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h \
> --etag=always --gzip=always --cachetimehtml=0 --cachetimeassets=31536000
> ```
>
> ETags for instant 304s, gzip for smaller transfers, `no-cache` for HTML so updates are always picked up, and 1-year caching for content-hashed JS/CSS assets.
---
## What's New
- **v3.1.0** — Removed `handlebars` dependency; C++ generation is now pure TypeScript. `--cachetime-html` → `--cachetimehtml`, `--cachetime-assets` → `--cachetimeassets` (CLI now matches RC file keys); `--dry-run` alias removed — use `--dryrun`
- **v3.0.0** — **Vite plugin** (`import { svelteESP32 } from 'svelteesp32/vite'`) generates the header automatically after every build — call with no argument for RC file mode or pass an options object for plugin-options mode; `npx svelteesp32 init` interactive RC file wizard; Node.js >= 22 required
- **v2.4.0** — `--analyze` for CI size budget checks (per-file table, exits 1 on over-budget); `--manifest` to write a companion JSON manifest alongside the header
- **v2.3.0** — `--cachetimehtml` and `--cachetimeassets` for per-type cache control (e.g. `no-cache` for HTML, 1-year for content-hashed JS/CSS)
- **v2.2.0** — SPA routing catch-all (`--spa`) for client-side routers on all four engines
- **v2.1.0** — New Arduino WebServer engine (`-e webserver`), dependency updates
- **v2.0.0** — **BREAKING**: PsychicHttpServer V2 is now the default `psychic` engine. The `psychic2` engine has been removed. Dry run mode, C++ identifier validation, improved MIME type warnings
- **v1.16.0** — Size budget constraints (`--maxsize`, `--maxgzipsize`)
- **v1.15.0** — `--basepath` for multiple frontends (e.g., `/admin`, `/app`)
- **v1.13.0** — npm package variable interpolation in RC files
- **v1.12.0** — RC file configuration support
- **v1.11.0** — File exclusion patterns
- **v1.9.0** — Native ESP-IDF engine
---
## Requirements
- Node.js >= 22
- npm >= 10
---
## Installation & Usage
### Install
```bash
npm install -D svelteesp32
```
### Quick Setup with `init`
The `init` command creates a `.svelteesp32rc.json` configuration file interactively so you never have to remember CLI flags:
```bash
npx svelteesp32 init
```
It asks for engine, source path, output path, and ETag preference, writes the RC file, and optionally runs the tool immediately.
### Vite Plugin
For Vite-based projects (SvelteKit, React, Vue, Vanilla) you can skip the manual CLI step entirely — the plugin hooks into the build pipeline and regenerates the C++ header automatically after every `vite build`.
The plugin has two exclusive modes — pick one:
**RC file mode** — call with no argument (or a string path to a custom RC file). All settings come from `.svelteesp32rc.json`; `outputfile` in the RC file is required.
```ts
import { svelteKit } from '@sveltejs/kit/vite';
import { svelteESP32 } from 'svelteesp32/vite';
import { defineConfig } from 'vite';
export default defineConfig({
plugins: [
svelteKit(),
svelteESP32() // auto-discover .svelteesp32rc.json
// svelteESP32('/path/to/custom.rc.json') // or specify path explicitly
]
});
```
**Plugin options mode** — call with an options object. The RC file is completely ignored; `output` is required.
```ts
export default defineConfig({
plugins: [
svelteKit(),
svelteESP32({
output: '../firmware/include/svelteesp32.h',
engine: 'psychic',
etag: 'always',
gzip: 'always',
cachetimehtml: 0,
cachetimeassets: 31536000
})
]
});
```
`sourcepath` defaults to Vite's `build.outDir` in both modes.
**Plugin options**
| Option | Type | Default | Description |
| ----------------- | ------------------------------------------- | ------------------------- | -------------------------------------------------- |
| `output` | `string` | RC `outputfile` | Output `.h` file path |
| `sourcepath` | `string` | Vite's `build.outDir` | Source directory (compiled web files) |
| `engine` | `'psychic'\|'async'\|'espidf'\|'webserver'` | `'psychic'` | Target web server engine |
| `etag` | `'always'\|'never'\|'compiler'` | `'never'` | ETag generation mode |
| `gzip` | `'always'\|'never'\|'compiler'` | `'always'` | Gzip compression mode |
| `cachetime` | `number` | `0` | `Cache-Control: max-age` in seconds (all files) |
| `cachetimehtml` | `number` | (unset) | max-age for HTML files (overrides `cachetime`) |
| `cachetimeassets` | `number` | (unset) | max-age for non-HTML files (overrides `cachetime`) |
| `exclude` | `string[]` | `[]` | Glob patterns to exclude |
| `basepath` | `string` | (none) | URL prefix for all routes |
| `espmethod` | `string` | `'initSvelteStaticFiles'` | Generated init function name |
| `define` | `string` | `'SVELTEESP32'` | C++ `#define` prefix |
| `version` | `string` | (none) | Version string embedded in header |
| `created` | `boolean` | `false` | Include creation timestamp |
| `spa` | `boolean` | `false` | Serve `index.html` for unmatched routes |
| `manifest` | `boolean` | `false` | Write companion `.manifest.json` |
| `noindexcheck` | `boolean` | `false` | Skip `index.html` validation |
| `maxsize` | `number` | (none) | Max total uncompressed size in bytes |
| `maxgzipsize` | `number` | (none) | Max total gzip size in bytes |
### Generate Header File (CLI)
Choose your web server engine:
```bash
# PsychicHttpServer (recommended for ESP32)
npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --etag=always
# ESPAsyncWebServer (ESP32 + ESP8266)
npx svelteesp32 -e async -s ./dist -o ./esp32/svelteesp32.h --etag=always
# Arduino WebServer (ESP32, synchronous, no dependencies)
npx svelteesp32 -e webserver -s ./dist -o ./esp32/svelteesp32.h --etag=always
# Native ESP-IDF
npx svelteesp32 -e espidf -s ./dist -o ./esp32/svelteesp32.h --etag=always
```
### Build Output
Watch your files get optimized in real-time:
```
[assets/index-KwubEIf-.js] ✓ gzip used (38850 -> 12547 = 32%)
[assets/index-Soe6cpLA.css] ✓ gzip used (32494 -> 5368 = 17%)
[favicon.png] x gzip unused (33249 -> 33282 = 100%)
[index.html] x gzip unused (too small) (472 -> 308 = 65%)
[roboto_regular.json] ✓ gzip used (363757 -> 93567 = 26%)
5 files, 458kB original size, 142kB gzip size
../../../Arduino/EspSvelte/svelteesp32.h 842kB size
```
**Automatic optimizations:**
- Gzip level 9 compression when beneficial (>1KB, >15% size reduction)
- Duplicate file detection via SHA256 hashing
- Smart skip of pre-compressed files (.gz, .br) when originals exist
### ESP32 Integration
**PsychicHttpServer V2 (Recommended)**
```c
#include
#include "svelteesp32.h"
PsychicHttpServer server;
void setup() {
server.listen(80);
initSvelteStaticFiles(&server); // One line. Done.
}
```
**ESPAsyncWebServer**
```c
#include
#include "svelteesp32.h"
AsyncWebServer server(80);
void setup() {
initSvelteStaticFiles(&server);
server.begin();
}
```
**Arduino WebServer (built-in, no dependencies)**
```c
#include
#include "svelteesp32.h"
WebServer server(80);
void setup() {
initSvelteStaticFiles(&server);
server.begin();
}
void loop() {
server.handleClient();
}
```
**Native ESP-IDF**
```c
#include
#include "svelteesp32.h"
httpd_handle_t server = NULL;
void app_main() {
httpd_config_t config = HTTPD_DEFAULT_CONFIG();
httpd_start(&server, &config);
initSvelteStaticFiles(server);
}
```
Working examples with LED control via web interface: [Arduino/PlatformIO](demo/esp32) | [ESP-IDF](demo/esp32idf)
### What Gets Generated
The generated header file includes everything your ESP needs:
```c
//engine: PsychicHttpServer V2
//config: engine=psychic sourcepath=./dist outputfile=./output.h etag=always gzip=always cachetime=0 espmethod=initSvelteStaticFiles define=SVELTEESP32
//
#define SVELTEESP32_COUNT 5
#define SVELTEESP32_SIZE 468822
#define SVELTEESP32_SIZE_GZIP 145633
#define SVELTEESP32_FILE_INDEX_HTML
#define SVELTEESP32_HTML_FILES 1
#define SVELTEESP32_CSS_FILES 1
#define SVELTEESP32_JS_FILES 1
...
#include
#include
#include
static const uint8_t datagzip_assets_index_KwubEIf__js[12547] = {0x1f, 0x8b, 0x8, 0x0, ...
static const uint8_t datagzip_assets_index_Soe6cpLA_css[5368] = {0x1f, 0x8b, 0x8, 0x0, 0x0, ...
static const char etag_assets_index_KwubEIf__js[] = "387b88e345cc56ef9091...";
static const char etag_assets_index_Soe6cpLA_css[] = "d4f23bc45ef67890ab12...";
// File manifest for runtime introspection
struct SVELTEESP32_FileInfo {
const char* path;
uint32_t size;
uint32_t gzipSize;
const char* etag;
const char* contentType;
};
const SVELTEESP32_FileInfo SVELTEESP32_FILES[] = {
{ "/assets/index-KwubEIf-.js", 38850, 12547, etag_assets_index_KwubEIf__js, "text/javascript" },
{ "/assets/index-Soe6cpLA.css", 32494, 5368, etag_assets_index_Soe6cpLA_css, "text/css" },
...
};
const size_t SVELTEESP32_FILE_COUNT = sizeof(SVELTEESP32_FILES) / sizeof(SVELTEESP32_FILES[0]);
...
// File served hook - override with your own implementation for metrics/logging
extern "C" void __attribute__((weak)) SVELTEESP32_onFileServed(const char* path, int statusCode) {}
void initSvelteStaticFiles(PsychicHttpServer * server) {
server->on("/assets/index-KwubEIf-.js", HTTP_GET, [](PsychicRequest * request, PsychicResponse * response) {
if (request->hasHeader("If-None-Match") &&
request->header("If-None-Match").equals(etag_assets_index_KwubEIf__js)) {
response->setCode(304);
SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 304);
return response->send();
}
response->setContentType("text/javascript");
response->addHeader("Content-Encoding", "gzip");
response->addHeader("Cache-Control", "no-cache");
response->addHeader("ETag", etag_assets_index_KwubEIf__js);
response->setContent(datagzip_assets_index_KwubEIf__js, 12547);
SVELTEESP32_onFileServed("/assets/index-KwubEIf-.js", 200);
return response->send();
});
// ... more routes
}
```
---
## Supported Web Server Engines
| Engine | Flag | Best For | Platform |
| ------------------------ | -------------- | ---------------------------- | --------------- |
| **PsychicHttpServer V2** | `-e psychic` | Maximum performance | ESP32 only |
| **ESPAsyncWebServer** | `-e async` | Cross-platform compatibility | ESP32 + ESP8266 |
| **Arduino WebServer** | `-e webserver` | No dependencies, simplicity | ESP32 only |
| **Native ESP-IDF** | `-e espidf` | Pure ESP-IDF projects | ESP32 only |
**Recommendation:** For ESP32-only projects, use PsychicHttpServer V2 (`-e psychic`) for the fastest, most stable experience.
**Note:** For PsychicHttp, configure `server.config.max_uri_handlers`. The generated header provides `SVELTEESP32_MAX_URI_HANDLERS` (file count + 5 safety margin) for use directly in your sketch.
---
## Features
### Automatic Gzip Compression
Your JS, CSS, and HTML files are automatically compressed at build time — not on the ESP32. Files are gzipped when they're >1KB and achieve >15% size reduction.
- **Enabled by default** — disable with `--gzip=never`
- **Compiler mode** — use `--gzip=compiler` and control via `-D SVELTEESP32_ENABLE_GZIP` in PlatformIO
### Smart ETag Caching
Reduce bandwidth dramatically with HTTP 304 "Not Modified" responses. When a browser has a cached file, the ESP32 sends just a status code instead of the entire file — perfect for bandwidth-constrained IoT devices.
- **Enable with** `--etag=always` (recommended)
- **Minimal overhead** — adds ~1-3% code size for significant bandwidth savings
- **Compiler mode** — use `--etag=compiler` and control via `-D SVELTEESP32_ENABLE_ETAG`
All four engines support full ETag validation.
> **Browser compatibility note:** ETags and `Cache-Control: max-age` are universally supported in all modern browsers. Very old clients (IE6/7, early Android 2.x WebViews) may ignore `must-revalidate` or mishandle 304 responses. If you target these environments, set `--etag=never` and `--cachetime=0` to force full downloads on every request.
### Browser Cache Control
Fine-tune how browsers cache your content:
- **Default:** `no-cache` — browsers always validate with server (ETag check)
- **Long-term caching:** `--cachetime=86400` — cache for 24 hours without any server requests
- **Per-type caching:** Use `--cachetimehtml` and `--cachetimeassets` independently
Vite and webpack produce content-hashed filenames for JS/CSS (e.g., `app.a1b2c3.js`). Those can be cached for up to a year because the hash changes with every build, but `index.html` must stay `no-cache` since it's the entry point that references them:
```bash
npx svelteesp32 -e psychic -s ./dist -o ./output.h \
--etag=always --cachetimehtml=0 --cachetimeassets=31536000
```
This emits `Cache-Control: no-cache` for every `text/html` file and `Cache-Control: max-age=31536000` for all other assets in the same header, with no per-file configuration needed.
| Option | Applies to | Falls back to |
| ------------------- | -------------------------------- | -------------- |
| `--cachetimehtml` | `text/html` only | `--cachetime` |
| `--cachetimeassets` | everything else | `--cachetime` |
| `--cachetime` | all files (when no override set) | `0` (no-cache) |
### Automatic Index Handling
Your `index.html` is automatically served at the root URL — just like any web server. Visit `http://esp32.local/` and your app loads.
**API-only projects?** Skip index validation with `--noindexcheck`:
```bash
npx svelteesp32 -e psychic -s ./dist -o ./output.h --noindexcheck
```
### File Exclusion
Keep source maps, docs, and test files out of your firmware:
```bash
# Single pattern
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map"
# Multiple patterns
npx svelteesp32 -s ./dist -o ./output.h --exclude="*.map,*.md,test/**/*"
```
No patterns are excluded by default — specify everything you need explicitly.
Build output shows exactly what's excluded:
```
Excluded 3 file(s):
- assets/index.js.map
- assets/vendor.js.map
- README.md
```
### Multiple Frontends (Base Path)
Serve multiple web apps from one ESP32 using URL prefixes:
```bash
npx svelteesp32 -s ./admin-dist -o ./admin.h --basepath=/admin
npx svelteesp32 -s ./user-dist -o ./user.h --basepath=/app
```
```c
#include "admin.h" // Serves at /admin/*
#include "user.h" // Serves at /app/*
void setup() {
server.listen(80);
initSvelteStaticFiles_admin(&server);
initSvelteStaticFiles_user(&server);
server.on("/api/data", HTTP_GET, handleApiData);
}
```
**Rules:** Must start with `/`, no trailing slash, no double slashes.
### SPA Routing (Client-Side Routers)
Modern JS frameworks use client-side routing. Without a catch-all, refreshing `/settings` on your ESP32 returns nothing. Add `--spa` to make all unmatched GET requests fall through to `index.html`:
```bash
npx svelteesp32 -e async -s ./dist -o ./output.h --spa
npx svelteesp32 -e psychic -s ./dist -o ./output.h --spa --basepath=/app
```
What gets generated per engine:
| Engine | Catch-all mechanism |
| ----------- | ---------------------------------------------------------------------------------------------------------------------------- |
| `psychic` | `server->on("/*", ...)` (no basePath) already handled by `defaultEndpoint`; `server->on("/app/*", ...)` when basePath is set |
| `async` | `server->onNotFound(...)` with optional basePath prefix check |
| `webserver` | `server->onNotFound(...)` with optional basePath prefix check |
| `espidf` | `httpd_register_err_handler(HTTPD_404_NOT_FOUND, ...)` |
**Note:** `--spa` requires `index.html` or `index.htm` in the source directory — a warning is printed if it is missing.
### Analyze Mode (CI Size Budget Checks)
Use `--analyze` in CI to validate firmware size budgets without producing any output file:
```bash
npx svelteesp32 -e psychic -s ./dist --maxsize=400k --maxgzipsize=150k --analyze
```
Sample output:
```
index.html Original Gzip
──────────────────────────────────── ──────── ────────
assets/index-KwubEIf-.js 37.9kB 12.3kB
assets/index-Soe6cpLA.css 31.7kB 5.2kB
favicon.png 32.5kB 32.5kB [no gzip]
index.html 0.5kB 0.3kB
────────────────────────────────────────────────────────
Total 102.6kB 50.3kB
Budget (maxsize) 400.0kB - ✓ PASS
Budget (maxgzipsize) - 150.0kB ✓ PASS
```
Exits with code **1** if any budget is exceeded — CI fails automatically. Mutually exclusive with `--dryrun`.
### JSON Manifest
Add `--manifest` to write a companion `.manifest.json` file alongside the header (same directory, same base name):
```bash
npx svelteesp32 -e psychic -s ./dist -o ./esp32/svelteesp32.h --manifest
# also writes ./esp32/svelteesp32.manifest.json
```
The manifest records build metadata and per-file details for tooling and dashboards:
```json
{
"generated": "2026-04-26T12:00:00.000Z",
"engine": "psychic",
"etag": "never",
"gzip": "always",
"filecount": 4,
"size": 104960,
"gzipSize": 51507,
"files": [
{
"path": "/assets/index-KwubEIf-.js",
"mime": "text/javascript",
"size": 38850,
"gzipSize": 12547,
"isGzip": true
}
]
}
```
### C++ Build-Time Validation
Catch configuration issues at compile time with generated defines:
```c
#include "svelteesp32.h"
#if SVELTEESP32_COUNT != 5
#error Unexpected file count - check your build
#endif
#ifndef SVELTEESP32_FILE_INDEX_HTML
#error Missing index.html - frontend build failed?
#endif
```
**Available defines:** `SVELTEESP32_COUNT`, `SVELTEESP32_SIZE`, `SVELTEESP32_SIZE_GZIP`, `SVELTEESP32_FILE_*`, `SVELTEESP32_*_FILES`
### Runtime File Manifest
Query embedded files at runtime for logging, diagnostics, or API endpoints:
```c
// List all embedded files
for (size_t i = 0; i < SVELTEESP32_FILE_COUNT; i++) {
const auto& f = SVELTEESP32_FILES[i];
Serial.printf("%s (%d bytes, gzip: %d)\n", f.path, f.size, f.gzipSize);
}
```
Each file entry includes: `path`, `size`, `gzipSize`, `etag`, `contentType`
### Request Hook (Metrics & Logging)
Track every request with zero overhead when unused (weak linkage):
```c
extern "C" void SVELTEESP32_onFileServed(const char* path, int statusCode) {
Serial.printf("[HTTP] %s -> %d\n", path, statusCode);
if (statusCode == 304) cacheHits++;
}
```
Called for every response (200 = content served, 304 = cache hit).
---
## CLI Reference
| Option | Description | Default |
| ------------------- | -------------------------------------------------------------------------------------- | ----------------------- |
| `-s` | Source folder with compiled web files | (required) |
| `-e` | Web server engine (psychic/async/espidf/webserver) | `psychic` |
| `-o` | Output header file path | `svelteesp32.h` |
| `--etag` | ETag caching (always/never/compiler) | `never` |
| `--gzip` | Gzip compression (always/never/compiler) | `always` |
| `--created` | Include creation timestamp in header | `false` |
| `--exclude` | Exclude files by glob pattern | (none) |
| `--basepath` | URL prefix for all routes | (none) |
| `--maxsize` | Max total uncompressed size (e.g., `400k`, `1m`) | (none) |
| `--maxgzipsize` | Max total gzip size (e.g., `150k`, `500k`) | (none) |
| `--cachetime` | Cache-Control max-age in seconds (all files) | `0` |
| `--cachetimehtml` | max-age for HTML files (overrides `--cachetime`) | (unset) |
| `--cachetimeassets` | max-age for non-HTML files (overrides `--cachetime`) | (unset) |
| `--version` | Version string in header | (none) |
| `--define` | C++ define prefix | `SVELTEESP32` |
| `--espmethod` | Init function name | `initSvelteStaticFiles` |
| `--config` | Custom RC file path | `.svelteesp32rc.json` |
| `--dryrun` | Show route table + summary without writing output | `false` |
| `--analyze` | Print per-file size table and budget status, no output written; exits 1 if over budget | `false` |
| `--manifest` | Write companion `.manifest.json` alongside the header | `false` |
| `--spa` | Serve index.html for unmatched routes (SPA routing) | `false` |
| `--noindexcheck` | Skip index.html validation | `false` |
| `-h` | Show help | |
---
## Configuration File
Store your settings in `.svelteesp32rc.json` for zero-argument builds:
```json
{
"engine": "psychic",
"sourcepath": "./dist",
"outputfile": "./esp32/svelteesp32.h",
"etag": "always",
"gzip": "always",
"exclude": ["*.map", "*.md"],
"basepath": "/ui",
"maxsize": "400k",
"maxgzipsize": "150k",
"cachetime": 0,
"cachetimehtml": 0,
"cachetimeassets": 31536000,
"noindexcheck": false,
"dryrun": false,
"analyze": false,
"spa": false,
"manifest": false
}
```
Boolean fields (`noindexcheck`, `dryrun`, `analyze`, `spa`, `manifest`, `created`) accept native JSON booleans (`true`/`false`) or their string equivalents (`"true"`/`"false"`), matching the existing behaviour of `etag` and `gzip`.
Then just run:
```bash
npx svelteesp32
```
### npm Variable Interpolation
Sync versions and names automatically from your `package.json`:
```json
{
"version": "v$npm_package_version",
"define": "$npm_package_name"
}
```
With `package.json` containing `"version": "2.1.0"`, this becomes `"version": "v2.1.0"`.
### Multiple Environments
```bash
npx svelteesp32 --config=.svelteesp32rc.prod.json
```
CLI arguments always override RC file values.
> **Security note:** When svelteesp32 auto-loads an RC file from the current directory it prints a warning. If you cloned a project that includes `.svelteesp32rc.json`, review it before running. `outputfile` in RC files must be a relative path — use `--output` on the CLI for absolute paths.
---
## Common Recipes
### Recipe A — Arduino IDE + Built-in WebServer
No PlatformIO required. Build your frontend, run svelteesp32 manually, then compile in Arduino IDE.
```bash
# 1. Build your frontend
npm run build
# 2. Generate the header
npx svelteesp32 -e webserver -s ./dist -o ./MyProject/svelteesp32.h \
--gzip=always --etag=never
```
> **Note:** The Arduino `WebServer` library does not support ETag validation, so `--etag=never` is the correct setting here. Remember to call `server.handleClient()` in your `loop()`.
```c
#include
#include "svelteesp32.h"
WebServer server(80);
void setup() {
WiFi.begin("ssid", "password");
while (WiFi.status() != WL_CONNECTED) delay(500);
initSvelteStaticFiles(&server);
server.begin();
}
void loop() {
server.handleClient();
}
```
---
### Recipe B — PlatformIO + Vite/SvelteKit, Auto-Generated Header on `pio run`
Run svelteesp32 automatically as a PlatformIO pre-build step so your header is always up to date.
**`platformio.ini`**
```ini
[env:esp32dev]
platform = espressif32
board = esp32dev
framework = arduino
lib_deps =
ESP Async WebServer
extra_scripts = pre:scripts/build_frontend.py
```
**`scripts/build_frontend.py`**
```python
Import("env")
import subprocess
def build_frontend(source, target, env):
print("Building frontend...")
subprocess.run(["npm", "run", "build"], cwd="frontend", check=True)
subprocess.run([
"npx", "svelteesp32",
"-e", "async",
"-s", "frontend/dist",
"-o", "src/svelteesp32.h",
"--etag=always", "--gzip=always",
"--cachetimehtml=0", "--cachetimeassets=31536000"
], check=True)
env.AddPreAction("buildprog", build_frontend)
```
This ensures the C++ header is regenerated from the latest frontend build every time you run `pio run`.
---
### Recipe C — ESP-IDF CMake, 1-Year Cached Content-Hashed Assets
Integrate svelteesp32 into a CMake build so the header is regenerated automatically.
**`CMakeLists.txt` (component or top-level)**
```cmake
add_custom_command(
OUTPUT ${CMAKE_CURRENT_SOURCE_DIR}/main/svelteesp32.h
COMMAND npm run build
COMMAND npx svelteesp32
-e espidf
-s ${CMAKE_CURRENT_SOURCE_DIR}/frontend/dist
-o ${CMAKE_CURRENT_SOURCE_DIR}/main/svelteesp32.h
--etag=always --gzip=always
--cachetimehtml=0 --cachetimeassets=31536000
WORKING_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}
COMMENT "Generating svelteesp32.h from frontend build"
VERBATIM
)
add_custom_target(frontend_header
DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/main/svelteesp32.h
)
# Make your main component depend on the generated header
add_dependencies(${COMPONENT_LIB} frontend_header)
```
**`main/app_main.c`**
```c
#include
#include "svelteesp32.h"
void app_main(void) {
// ... WiFi init ...
httpd_config_t config = HTTPD_DEFAULT_CONFIG();
httpd_handle_t server = NULL;
httpd_start(&server, &config);
initSvelteStaticFiles(server);
}
```
The `--cachetimehtml=0 --cachetimeassets=31536000` combination gives you `no-cache` for `index.html` (so browser always checks for updates) and a 1-year `max-age` for content-hashed JS/CSS bundles.
---
## FAQ
**How large can my web app be?**
With gzip compression, 3-4MB asset directories work comfortably. That's enough for a full-featured SPA.
**Does this use RAM or Flash?**
Flash only. Data is stored in program memory (PROGMEM on ESP8266, const arrays on ESP32), leaving your heap and stack free for application logic.
**Why is the .h file so large?**
The text representation (comma-separated bytes) is larger than binary. Check `SVELTEESP32_SIZE_GZIP` for actual flash usage.
**Does compilation take forever?**
No. Large headers compile in seconds, and incremental builds skip recompilation if your frontend hasn't changed.
**Can frontend and firmware teams work separately?**
Absolutely. Frontend builds the app, runs svelteesp32, commits the header. Firmware team includes it and ships. Version sync via npm variables keeps everyone aligned.
---
## Development
```bash
npm run build # Build TypeScript
npm run test # Run unit tests
npm run test:watch # Watch mode
npm run fix # Fix formatting & linting
```
---
**Ready to ship your web UI in a single binary?**
```bash
npm install -D svelteesp32
```