https://github.com/bdr76/phaseranimals
Phaser Animals, general game structure test
https://github.com/bdr76/phaseranimals
Last synced: 6 months ago
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Phaser Animals, general game structure test
- Host: GitHub
- URL: https://github.com/bdr76/phaseranimals
- Owner: BdR76
- Created: 2014-08-02T11:44:11.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2014-10-15T21:54:08.000Z (almost 12 years ago)
- Last Synced: 2024-03-19T16:10:54.100Z (over 2 years ago)
- Language: JavaScript
- Size: 367 KB
- Stars: 2
- Watchers: 3
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
Phaser Animals
==============
This is a html5/javascript example game to see how the general game structure works when using the Phaser framework.
It has animals moving around in 4 distinct different ways.
The player character can move around using the cursor keys
and has to catch all animals.
For more info see:
http://phaser.io/
http://www.html5gamedevs.com/forum/14-phaser/
Also posted this on html5gamedevs forum:
http://www.html5gamedevs.com/topic/8287-adding-custom-enemy-objects-to-a-phasergroup/
questions, comments: bdr1976@gmail.com