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https://github.com/beaurancourt/dynamic-lairs

Community Sourced Dynamic Lairs for Old School RPGs
https://github.com/beaurancourt/dynamic-lairs

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Community Sourced Dynamic Lairs for Old School RPGs

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README

        

# Dynamic-Lairs

Community Sourced Dynamic Lairs for ACKs and other Old School RPGs

# Contributing

If you already have material that does not follow the below conventions and converting
them would be too troublesome, please upload them anyway and someone will convert them for you!

If uploading them is also a non-starter, feel free to ether open up an
[issue](https://github.com/beaurancourt/Dynamic-Lairs/issues) or
email me at `[email protected]` and I'll sort it out.

I'll take whatever you have - pictures of notebooks, links to google doc, etc.

Otherwise! [Fork](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/working-with-forks/fork-a-repo) the repo and open a [pull request](https://docs.github.com/en/pull-requests/collaborating-with-pull-requests/proposing-changes-to-your-work-with-pull-requests/creating-a-pull-request) following the structure and style conventions.

# Structure

Each monster has their own folder. Within these folders are `.md` (markdown) files _or_ folders containing `.md` files and other assets (like maps or art).

# Style

Follow the keying style used by Yochai Gal in [Rise of the Blood Olms](https://yochaigal.itch.io/rise-of-the-blood-olms)

image

For additional reading on good room keys, see [The Art of the Key - Justin Alexander](https://thealexandrian.net/wordpress/35180/roleplaying-games/the-art-of-the-key) or [Set Design - Courtney Campbell](https://hackslashmaster.blogspot.com/search/label/series%20%28set%20design%29).

## Single-Room Lairs

```
# Lair Title

Description including a key element like a **barrel** or a **murky pond**.
The initial description should be terse, and should not assume player action.
Each bolded key element should get bullet point below with further detail, listed
in the order that they're presented. (Non-sensory information, additional context,
and history should be placed inside parenthesis).

* **Barrel**: place follow-up information for the GM abou the barrel.
* **Murky Pond**: follow-up information about the pond.
```

## Multi-Room Lairs

```
# Lair Title

High level description of the lair as a whole.

## 1. Room Name

Follow the above format for single-room lairs.

## 2. Other Room Name

Follow the above format for single-room lairs.
```