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https://github.com/beeware/briefcase-android-gradle-template

A template for generating Android Gradle projects with Briefcase
https://github.com/beeware/briefcase-android-gradle-template

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A template for generating Android Gradle projects with Briefcase

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README

          

# Briefcase Android Gradle Template

A [Cookiecutter](https://github.com/cookiecutter/cookiecutter/) template
for building Python apps that will run under Android.

## Using this template

The easiest way to use this project is to not use it at all - at least,
not directly. [Briefcase](https://github.com/beeware/briefcase/) is a
tool that uses this template, rolling it out using data extracted from a
`pyproject.toml` configuration file.

However, if you *do* want use this template directly...

1. Install
[cookiecutter](https://github.com/cookiecutter/cookiecutter). This
is a tool used to bootstrap complex project templates:

$ pip install cookiecutter

2. Run `cookiecutter` on the template:

$ cookiecutter https://github.com/beeware/briefcase-android-gradle-template

This will ask you for a number of details of your application,
including the name of your application (which should be a valid
PyPI identifier), and the Formal Name of your application (the
full name you use to describe your app). The remainder of these
instructions will assume a name of `my-project`, and a formal name
of `My Project`.

3. Add your code to the template, into the
`My Project/app/src/main/python` directory. At the very minimum, you
need to have an `/__main__.py` file that invokes
`org.beeware.android.MainActivity.setPythonApp()`, providing an
`IPythonApp` instance. This provides the hooks into the Android
application lifecycle (`onCreate`, `onResume` and so on); it's up to
you what your code does with those lifecycle hooks.

If your code has any dependencies, they should be listed in the file
`My Project/app/requirements.txt`.

If you've done this correctly, a project with a formal name of
`My Project`, with an app name of `my-project` should have a directory
structure that looks something like:

My Project/
app/
src/
main/
python/
my_project/
__init__.py
__main__.py (declares IPythonApp)
cpp/
...
java/
...
res/
...
AndroidManifest.xml
build.gradle
proguard-rules.pro
requirements.txt
briefcase.toml
build.gradle
gradle.properties
gradlew
gradlew.bat
settings.gradle

You're now ready to build and run your project! Either open the
`My Project` directory in Android Studio, or [use the command line
tools](https://developer.android.com/studio/build/building-cmdline).

## Next steps

Of course, running Python code isn't very interesting by itself - you'll
be able to output to the console, and see that output in the Logcat, but
if you tap the app icon on your phone, you won't see anything - because
there isn't a visible console on an Android.

To do something interesting, you'll need to work with the native Android
system libraries to draw widgets and respond to screen taps. The
[Chaquopy](https://chaquo.com/chaquopy/) Java bridging library can be
used to interface with the Android system libraries.

Alternatively, you could use a cross-platform widget toolkit that
supports Android (such as
[Toga](https://beeware.org/project/projects/libraries/toga)) to provide
a GUI for your application. Toga automatically handles creating the
`IPythonApp` instance and responding to the app's lifecycle hooks.