https://github.com/beginor/volume-renderer
WebGL2 volume renderer demo
https://github.com/beginor/volume-renderer
Last synced: 3 months ago
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WebGL2 volume renderer demo
- Host: GitHub
- URL: https://github.com/beginor/volume-renderer
- Owner: beginor
- License: mit
- Created: 2020-08-25T01:26:03.000Z (almost 6 years ago)
- Default Branch: master
- Last Pushed: 2020-08-25T01:40:15.000Z (almost 6 years ago)
- Last Synced: 2025-05-09T01:17:19.436Z (about 1 year ago)
- Language: JavaScript
- Size: 62.5 KB
- Stars: 2
- Watchers: 2
- Forks: 3
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.md
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README
# WebGL Volume Raycaster
A scientific visualization style volume raycaster written
using WebGL2 and Javascript. The renderer uses an arcball camera which supports
mouse or touch input, and dynamically adjusts the sampling rate
to maintain a smooth framerate, even on mobile devices. The volumes
are downloaded via XMLHttpRequest from Dropbox when selected.
[Try it out online!](https://www.willusher.io/webgl-volume-raycaster/)
I've also written a [blog post](https://www.willusher.io/webgl/2019/01/13/volume-rendering-with-webgl)
about how this renderer is implemented.
Uses [webgl-util](https://github.com/Twinklebear/webgl-util) for some WebGL utilities and [glMatrix](http://glmatrix.net/) for matrix/vector operations.
## Images
