https://github.com/bengreenier/unity-pixelation-v2
Unity Pixelation Package - Converted to PostProcessing v2 effect 🥂👓
https://github.com/bengreenier/unity-pixelation-v2
post-processing shader unity3d
Last synced: 10 months ago
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Unity Pixelation Package - Converted to PostProcessing v2 effect 🥂👓
- Host: GitHub
- URL: https://github.com/bengreenier/unity-pixelation-v2
- Owner: bengreenier
- Created: 2019-07-04T21:16:10.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2019-07-04T21:38:03.000Z (over 6 years ago)
- Last Synced: 2025-03-24T19:21:36.210Z (10 months ago)
- Topics: post-processing, shader, unity3d
- Language: C#
- Homepage: https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixelation-65554
- Size: 262 KB
- Stars: 15
- Watchers: 2
- Forks: 4
- Open Issues: 1
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Metadata Files:
- Readme: README.md
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README
# Unity-Pixelation-v2
Unity [Pixelation Package](https://assetstore.unity.com/packages/vfx/shaders/fullscreen-camera-effects/pixelation-65554) - Converted to PostProcessing v2 effect 🥂👓
I wanted to use Dmitry's awesome Pixelation shaders, but with the new [PostProcessing Stack](https://github.com/Unity-Technologies/PostProcessing).
Naturally this required a few modifications, which I've included in this repository.
## To Use
+ Import the `Pixelation` Directory into Unity 5.6.1+
+ Import [PostProcessing](https://github.com/Unity-Technologies/PostProcessing/wiki/Installation)
+ Add the effects to a PostProcessing Volume


## License
The initial package isn't mine to License. However, my modifications are MIT licensed.