https://github.com/bengsfort/wakatime-unity
WakaTime integration in the Unity editor.
https://github.com/bengsfort/wakatime-unity
csharp time-tracker unity unity-editor unity3d unity3d-plugin unity3d-script wakatime wakatime-api wakatime-unity
Last synced: 8 months ago
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WakaTime integration in the Unity editor.
- Host: GitHub
- URL: https://github.com/bengsfort/wakatime-unity
- Owner: bengsfort
- License: mit
- Created: 2017-07-06T19:46:48.000Z (over 8 years ago)
- Default Branch: master
- Last Pushed: 2019-05-30T15:15:48.000Z (over 6 years ago)
- Last Synced: 2025-01-31T03:54:03.451Z (8 months ago)
- Topics: csharp, time-tracker, unity, unity-editor, unity3d, unity3d-plugin, unity3d-script, wakatime, wakatime-api, wakatime-unity
- Language: C#
- Size: 39.1 KB
- Stars: 29
- Watchers: 5
- Forks: 9
- Open Issues: 3
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Metadata Files:
- Readme: README.md
- Changelog: CHANGELOG.md
- License: LICENSE
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README
# WakaTime-Unity
[WakaTime](https://wakatime.com) integration in the Unity editor. Enables you to track the time you spend working in the Unity Editor on cool games.

Time spent in Unity will be logged to the scene you are working in and under the language _"Unity"_.
## Installation
Make sure you have a WakaTime account and your API key handy (pssst you can get your key from [here](https://wakatime.com/settings/account)).
- Copy plugin into your `Assets` directory
- Open Unity and navigate to your Preferences.
- Open up the shiny new `WakaTime` tab, input your API key, and validate it.From there the plugin should auto-detect the project (if it matches what you have in WakaTime), but if not you can manually select one from the drop down in the preferences underneath the API key validation button.
## Getting Updates
You can update the plugin by clicking the 'Update' button in the top right of the preferences. The plugin will check to see if there are any updates, and ask you if it's ok to install them if there are.
**Please note!** This has been tested on Mac but has not been extensively tested on Windows. Please note that there may be issues on Windows; if you run into one it would be very appreciated if you submit an issue here on Github so it can be fixed!