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https://github.com/benhoyt/protothreads-cpp

Protothread.h, a C++ port of Adam Dunkels' protothreads library
https://github.com/benhoyt/protothreads-cpp

c-plus-plus macros protothreads

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Protothread.h, a C++ port of Adam Dunkels' protothreads library

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Protothread.h, a C++ "port" of Adam Dunkels' protothreads library
=================================================================

Adam Dunkels invented [protothreads](http://dunkels.com/adam/pt/), a nifty set
of C macros for helping write super-light, stackless threads. What
protothreads give you is the ability to write procedural, thread-style code,
but without the overhead of real threads. The kind of thing embedded
programmers normally use `switch` state machines for.

This is a port of Adam's protothread library to C++. If you're using C++, this
might be the way to go, as there are a few advantages over protothreads in C:

* You can make a Protothread class, so you don't need to pass the `struct pt*`
around everywhere.
* You can use instance variables where you might have used statics, making
your protothreads easy to multi-instance.
* You can write classes derived from Protothread that add helper variables and
macros to read and wait for timers, specific I/O ports, etc.

*Okay, so show us an example.* Fair call.

Below is a C++-style protothread that implements a simple packet protocol.
Each packet has a sync byte, a length byte, *n* data bytes, and a checksum
byte. Packets are only processed if they’re good and complete:

```C++
bool UartThread::Run()
{
PT_BEGIN();

while (true) {
// wait for sync byte
PT_WAIT_UNTIL(ReadByte(ch));
if (ch == Sync) {
// read length byte, ensure packet not too big
PT_WAIT_UNTIL(ReadByte(ch));
len = ch;
if (len <= MaxLength) {
// read n data bytes
for (i = 0; i < len; i++) {
PT_WAIT_UNTIL(ReadByte(ch));
data[i] = ch;
}
// read checksum, dispatch packet if valid
PT_WAIT_UNTIL(ReadByte(ch));
if (ValidChecksum(data, len, ch))
Dispatch(data, len);
}
}
}

PT_END();
}
```

Not bad, eh? Even with comments it’s much shorter and sweeter than the
equivalent state machine version (which, incidentally, is pretty much what the
protothread macros expand to):

```C++
bool UartThread::Run()
{
while (true) {
switch (state) {
case StateSync:
if (!ReadByte(ch))
return true;
if (ch != Sync)
break;
state = StateLength;

case StateLength:
if (!ReadByte(ch))
return true;
len = ch;
if (len > MaxLength) {
state = StateSync;
break;
}
i = 0;
state = StateData;

case StateData:
while (i < len) {
if (!ReadByte(ch))
return true;
data[i] = ch;
i++;
}
state = StateChecksum;

case StateChecksum:
if (!ReadByte(ch))
return true;
if (ValidChecksum(data, len, ch))
Dispatch(data, len);
state = StateSync;
}
}
}
```

So there you go. I know which version I’d rather write and maintain.

The [Protothread.h](https://github.com/benhoyt/protothreads-cpp/blob/master/Protothread.h)
header file I put together from Adam Dunkels’ C version should have all you
need to get started. I’ve left writing a “protothread scheduler” as an
exerciser for the reader, as it would be both simple and application-
dependent.

Just a final word: I’m not suggesting protothreads are a replacement for
threads -- they’re not. But when you need the appearance of threads, or you’re
dealing with embedded micros and don’t have screeds of RAM, give them a try.

Read my [original blog entry](http://blog.brush.co.nz/2008/07/protothreads/)
or check out the [source](https://github.com/benhoyt/protothreads-cpp/blob/master/Protothread.h).