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https://github.com/benknoble/zelda-mosaic
Make a mosaic of LoZ out of LoZ images
https://github.com/benknoble/zelda-mosaic
computational-photography mosaic zelda
Last synced: 6 days ago
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Make a mosaic of LoZ out of LoZ images
- Host: GitHub
- URL: https://github.com/benknoble/zelda-mosaic
- Owner: benknoble
- Created: 2020-11-05T14:48:33.000Z (about 4 years ago)
- Default Branch: main
- Last Pushed: 2024-10-23T21:43:27.000Z (22 days ago)
- Last Synced: 2024-10-24T10:18:00.731Z (21 days ago)
- Topics: computational-photography, mosaic, zelda
- Language: MATLAB
- Homepage:
- Size: 9.18 MB
- Stars: 0
- Watchers: 3
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Zelda Mosaic
[![This project is considered experimental](https://img.shields.io/badge/status-experimental-critical.svg)](https://benknoble.github.io/status/experimental/)
[Presentation with example outputs](https://docs.google.com/presentation/d/1pOzki3GlRsiua_MD8mwf67SO_FFPxYRida6s8g2tFxs/edit?usp=sharing)
For UNC Comp 572 Fall 2020.
Key-art from which mosaics were created available on request.
- [mat2tiles](https://www.mathworks.com/matlabcentral/fileexchange/35085-mat2tiles-divide-array-into-equal-sized-sub-arrays):
License is `mat2tiles/license.txt`As expected, smaller block sizes look better. These are 25x25 pixel blocks:
![V1 Phantom Hourglass](./demos/v1_phantom_hourglass.png)
![V3 Phantom Hourglass](./demos/v3_phantom_hourglass.png)