https://github.com/benpm/glowing_game
screen-reading feedback effect shader in Godot 4 example
https://github.com/benpm/glowing_game
godot godot4 shaders
Last synced: 11 months ago
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screen-reading feedback effect shader in Godot 4 example
- Host: GitHub
- URL: https://github.com/benpm/glowing_game
- Owner: benpm
- Created: 2024-07-24T05:04:31.000Z (almost 2 years ago)
- Default Branch: main
- Last Pushed: 2024-07-25T18:41:30.000Z (almost 2 years ago)
- Last Synced: 2025-01-10T22:47:35.363Z (over 1 year ago)
- Topics: godot, godot4, shaders
- Language: GDScript
- Homepage:
- Size: 967 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README

this project is an example of using feedback to create visual effects in Godot 4

the setup is easy in Godot 4, all that is needed is a canvas layer and a color rect. the shader reads the screen texture and writes to the current buffer. internally, godot uses a double buffer.
this particular shader produces a glow / fade effect.