https://github.com/bentlemon/procedural-sound-generation
Procedural sound generation with Unity and SuperCollider.
https://github.com/bentlemon/procedural-sound-generation
procedural-generation sound-processing supercollider unity
Last synced: about 1 month ago
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Procedural sound generation with Unity and SuperCollider.
- Host: GitHub
- URL: https://github.com/bentlemon/procedural-sound-generation
- Owner: bentlemon
- Created: 2024-04-17T07:49:25.000Z (about 2 years ago)
- Default Branch: main
- Last Pushed: 2024-12-08T16:22:40.000Z (over 1 year ago)
- Last Synced: 2025-02-14T15:47:28.465Z (over 1 year ago)
- Topics: procedural-generation, sound-processing, supercollider, unity
- Language: C#
- Homepage:
- Size: 59.3 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Procedural Sound Generation (Course project - TMN113)
## Description
A project with the goal to procedural change and create sound! The project have one base sound which procedural changes depending on which surface the player walkes on.
## Unity + SuperCollider
To get Unity and SC to work togather you need a OSC. I used [UnitySC](https://github.com/KonVas/UnitySC/tree/master) and followed along the tutorial to get it setup!