https://github.com/bentobaux/basic-lighting-models-in-hlsl
https://github.com/bentobaux/basic-lighting-models-in-hlsl
Last synced: 2 months ago
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- Host: GitHub
- URL: https://github.com/bentobaux/basic-lighting-models-in-hlsl
- Owner: bentoBAUX
- Created: 2024-08-20T00:19:04.000Z (9 months ago)
- Default Branch: master
- Last Pushed: 2024-10-23T21:56:50.000Z (7 months ago)
- Last Synced: 2024-10-24T10:16:57.571Z (7 months ago)
- Language: ShaderLab
- Size: 338 MB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# Basic Lighting Models in HLSL Unity

Hi! Welcome to the repository. This project outlines several basic lighting models implemented in Unity using HLSL (High-Level Shading Language).
Should you be interested, here is the [link](https://bentobaux.github.io/posts/basic-lighting-models-in-hlsl/) to the project's technical blog post where each lighting model is explained with its corresponding mathematical formulation and a breakdown of how it's implemented
in code. If you want to try this out yourself, download the release and run the executable!## Licence
This project is licensed under the MIT Licence. See the [LICENSE](https://github.com/bentoBAUX/Basic-Lighting-Models-in-HLSL/blob/master/LICENSE) file for details.