https://github.com/bentobaux/parallax-mapping-with-self-shadowing
A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
https://github.com/bentobaux/parallax-mapping-with-self-shadowing
depthmap heightmap hlsl lighting normal-mapping parallax parallax-mapping realism steep-parallax-mapping tangent-space tbn unity
Last synced: 6 months ago
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A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
- Host: GitHub
- URL: https://github.com/bentobaux/parallax-mapping-with-self-shadowing
- Owner: bentoBAUX
- Created: 2025-01-30T11:15:50.000Z (11 months ago)
- Default Branch: master
- Last Pushed: 2025-03-26T20:53:15.000Z (9 months ago)
- Last Synced: 2025-06-13T05:42:31.393Z (6 months ago)
- Topics: depthmap, heightmap, hlsl, lighting, normal-mapping, parallax, parallax-mapping, realism, steep-parallax-mapping, tangent-space, tbn, unity
- Language: ShaderLab
- Homepage: https://bentobaux.github.io/posts/parallax-mapping-with-self-shadowing/
- Size: 767 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md