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https://github.com/bentobaux/parallax-mapping-with-self-shadowing

A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.
https://github.com/bentobaux/parallax-mapping-with-self-shadowing

depthmap heightmap hlsl lighting normal-mapping parallax parallax-mapping realism steep-parallax-mapping tangent-space tbn unity

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A Unity HLSL implementation of parallax occlusion mapping with self-shadowing. Includes support for steep parallax, self-shadowing, normal mapping, roughness and metallic surfaces— all rendered in the Built-in Render Pipeline.

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