https://github.com/bepinex/bepinex.bsipa.loader
BepInEx loader for BSIPA plugins
https://github.com/bepinex/bepinex.bsipa.loader
Last synced: about 1 year ago
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BepInEx loader for BSIPA plugins
- Host: GitHub
- URL: https://github.com/bepinex/bepinex.bsipa.loader
- Owner: BepInEx
- License: gpl-3.0
- Created: 2020-05-24T15:35:38.000Z (about 6 years ago)
- Default Branch: master
- Last Pushed: 2022-12-08T10:31:11.000Z (over 3 years ago)
- Last Synced: 2025-03-25T17:47:21.610Z (about 1 year ago)
- Language: C#
- Size: 176 KB
- Stars: 10
- Watchers: 2
- Forks: 2
- Open Issues: 1
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Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# BepInEx.BSIPA.Loader
This project allows you to load BSIPA plugins via BepInEx.
Please note that *no* game .dll files are included in this repository.
### Benefits
- Easy drag & drop install
- No patching of game assemblies performed at all
- Access to powerful preloader patchers, that allow Mono.Cecil editing
- Most native Win32 calls have been replaced with managed equivalents
### Limitations
- Currently not able to load plugins with native libraries
- No mod assistant support. You will have to manually move files from the Staging directory to your installation
- No .NET 3.5 version
## Installation
1. Install [BepInEx](https://bepinex.github.io/bepinex_docs/v5.0/articles/user_guide/installation.html) into your game directory.
2. Download BepInEx.BSIPA.Loader from the releases page, and extract the folder so it overwrites.
3. You're done!
## Build instructions
1. Replace the project references to UnityEngine.dll and UnityEngine.CoreModule.dll to the libraries in your game installation.
2. Build
Build artifacts will be located in the `/bin` directory
### Licenses / Credits
BepInEx.BSIPAVirtualizer is a modified version of BepInEx.IPAVirtualizer from [IPALoaderX](https://github.com/BepInEx/IPALoaderX), which is under the MIT license.
BSIPA.Loader is a modified version of the IPA.Loader project from BSIPA (link pending), which is under the MIT license.