https://github.com/bepinex/bepinex.monomod.loader
Runtime MonoMod loader for BepInEx
https://github.com/bepinex/bepinex.monomod.loader
Last synced: about 1 year ago
JSON representation
Runtime MonoMod loader for BepInEx
- Host: GitHub
- URL: https://github.com/bepinex/bepinex.monomod.loader
- Owner: BepInEx
- License: mit
- Created: 2019-04-06T04:44:09.000Z (about 7 years ago)
- Default Branch: master
- Last Pushed: 2022-01-23T06:11:45.000Z (over 4 years ago)
- Last Synced: 2025-03-25T17:47:03.952Z (about 1 year ago)
- Language: C#
- Size: 32.2 KB
- Stars: 12
- Watchers: 0
- Forks: 6
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# BepInEx.MonoMod.Loader
This is loader for [MonoMod.MonoModPatches](https://github.com/MonoMod/MonoMod/blob/master/README.md#using-monomod)
suited for use in BepInEx.
Main features
* **No permanent patching** -- all patches are applied at runtime without permanent changes to DLLs
* **Easy install and uninstall** -- simply add/remove patch DLLs to install/uninstall patches
## Installation
0. [Download and install](https://bepinex.github.io/bepinex_docs/master/articles/user_guide/installation/index.html) BepInEx 5.0 or newer
1. Download the latest version from [releases](https://github.com/BepInEx/BepInEx.MonoMod.Loader/releases)
2. Extract the contents of the archive into the game folder (the folder that contains `BepInEx` folder)
3. Install MonoMod patches into `BepInEx/monomod` folder
## Notes about writing MonoMod patches
* [Write MonoMod patches normally](https://github.com/MonoMod/MonoMod/blob/master/README.md#using-monomod)
* **Name your patch DLL as follows:** `..mm.dll` where
* `` is the *name of the assembly you want to patch*
* `` is the *name of your mod*
* **NOTE:** Because of the naming convention, you can also *patch a single assembly per DLL*. If you need to patch multiple assemblies, write multiple DLLs.