https://github.com/bf3rm/nohavokgen
NoHavok mod generator. Replaces Havok objects with frostbite objects, allowing their modification
https://github.com/bf3rm/nohavokgen
venice-unleashed
Last synced: 3 months ago
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NoHavok mod generator. Replaces Havok objects with frostbite objects, allowing their modification
- Host: GitHub
- URL: https://github.com/bf3rm/nohavokgen
- Owner: BF3RM
- Created: 2022-10-05T19:45:09.000Z (over 2 years ago)
- Default Branch: master
- Last Pushed: 2023-02-16T21:55:56.000Z (over 2 years ago)
- Last Synced: 2025-01-10T09:25:30.851Z (5 months ago)
- Topics: venice-unleashed
- Language: Python
- Homepage:
- Size: 7.63 MB
- Stars: 4
- Watchers: 11
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
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README
# NoHavokGen
This generates the mod `NoHavok`, which replaces all havok objects with regular, editable objects, so they can be interacted with in [MapEditor](https://github.com/BF3RM/MapEditor).## Usage
There are two options to install the mod1. Get Venice Unleashed Mod Manager or [VUMM](https://github.com/BF3RM/vumm-cli) and run `vumm install nohavok`.
2. Get the latest release in the [releases section](https://github.com/BF3RM/NoHavokGen/releases/latest), unzip and place the mod folder on your `.../Server/Admin/Mods` folder, and add `NoHavok` to your modlist file (`.../Server/Admin/ModList.txt`) alongside `MapEditor`.To load a `MapEditor` save you need to also run this mod along with the generated level mod (more info in [LevelLoaderGen](https://github.com/BF3RM/LevelLoaderGen) repository).
## Generating NoHavok (developers only)
Generating the mod is fairly simple, just run:`python generate.py `
This will generate a mod in mods/NoHavok, you can copy this to your `Server/Admin/Mods` folder to run it.
You can also directly make it generate the mod in your mods folder by adding the `-o` flag:
`python generate.py -o "/Server/Admin/Mods" `