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https://github.com/bfirsh/jsnes
A JavaScript NES emulator.
https://github.com/bfirsh/jsnes
6502 emulation emulator javascript nes
Last synced: 7 days ago
JSON representation
A JavaScript NES emulator.
- Host: GitHub
- URL: https://github.com/bfirsh/jsnes
- Owner: bfirsh
- License: apache-2.0
- Created: 2009-06-30T18:24:29.000Z (over 15 years ago)
- Default Branch: master
- Last Pushed: 2024-05-04T21:19:09.000Z (6 months ago)
- Last Synced: 2024-10-22T15:42:45.757Z (14 days ago)
- Topics: 6502, emulation, emulator, javascript, nes
- Language: JavaScript
- Homepage: https://jsnes.org
- Size: 1000 KB
- Stars: 6,116
- Watchers: 138
- Forks: 827
- Open Issues: 69
-
Metadata Files:
- Readme: README.md
- License: LICENSE
- Authors: AUTHORS.md
Awesome Lists containing this project
- awesome-github-star - jsnes
- awesome - bfirsh/jsnes - A JavaScript NES emulator. (JavaScript)
- awesome - bfirsh/jsnes - A JavaScript NES emulator. (JavaScript)
README
# JSNES
A JavaScript NES emulator.
It's a library that works in both the browser and Node.js. The browser UI is available at [https://github.com/bfirsh/jsnes-web](https://github.com/bfirsh/jsnes-web).
## Installation
For Node.js or Webpack:
$ npm install jsnes
(Or `yarn add jsnes`.)
In the browser, you can use [unpkg](https://unpkg.com):
```html
```
## Usage
```javascript
// Initialize and set up outputs
var nes = new jsnes.NES({
onFrame: function(frameBuffer) {
// ... write frameBuffer to screen
},
onAudioSample: function(left, right) {
// ... play audio sample
}
});// Read ROM data from disk (using Node.js APIs, for the sake of this example)
const fs = require('fs');
var romData = fs.readFileSync('path/to/rom.nes', {encoding: 'binary'});// Load ROM data as a string or byte array
nes.loadROM(romData);// Run frames at 60 fps, or as fast as you can.
// You are responsible for reliable timing as best you can on your platform.
nes.frame();
nes.frame();
// ...// Hook up whatever input device you have to the controller.
nes.buttonDown(1, jsnes.Controller.BUTTON_A);
nes.frame();
nes.buttonUp(1, jsnes.Controller.BUTTON_A);
nes.frame();
// ...
```## Build
To build a distribution:
$ yarn run build
This will create `dist/jsnes.min.js`.
## Running tests
$ yarn test
## Embedding JSNES in a web page
You can use JSNES to embed a playable version of a ROM in a web page. This is handy if you are a homebrew ROM developer and want to put a playable version of your ROM on its web page.
The best implementation is [jsnes-web](https://github.com/bfirsh/jsnes-web) but unfortunately it is not trivial to reuse the code. You'll have to copy and paste the code from that repository, the use the [``](https://github.com/bfirsh/jsnes-web/blob/master/src/Emulator.js) React component. [Here is a usage example.](https://github.com/bfirsh/jsnes-web/blob/d3c35eec11986412626cbd08668dbac700e08751/src/RunPage.js#L119-L125).
A project for potential contributors (hello!): jsnes-web should be reusable and on NPM! It just needs compiling and bundling.
A more basic example is in the `example/` directory of this repository. Unfortunately this is known to be flawed, and doesn't do timing and sound as well as jsnes-web.
## Formatting code
All code must conform to [Prettier](https://prettier.io/) formatting. The test suite won't pass unless it does.
To automatically format all your code, run:
$ yarn run format
## Maintainers
- [Ben Firshman](http://github.com/bfirsh)
- [Ben Jones](https://github.com/BenShelton)
- [Stephen Hicks](https://github.com/shicks)
- [Alison Saia](https://github.com/allie)JSNES is based on [James Sanders' vNES](https://github.com/bfirsh/vNES), and owes an awful lot to it. It also wouldn't have happened without [Matt Wescott's JSSpeccy](http://jsspeccy.zxdemo.org/), which sparked the original idea. (Ben, circa 2008: "Hmm, I wonder what else could run in a browser?!")