Ecosyste.ms: Awesome
An open API service indexing awesome lists of open source software.
https://github.com/bfollington/starlingpunk-spine-and-frame-animations
A method for getting your Spine animations to be the graphical components of StarlingpunkEntities.
https://github.com/bfollington/starlingpunk-spine-and-frame-animations
animation as3 game-framework spine-animation spine-as3
Last synced: 24 days ago
JSON representation
A method for getting your Spine animations to be the graphical components of StarlingpunkEntities.
- Host: GitHub
- URL: https://github.com/bfollington/starlingpunk-spine-and-frame-animations
- Owner: bfollington
- Created: 2013-05-18T02:33:25.000Z (over 11 years ago)
- Default Branch: master
- Last Pushed: 2013-05-19T09:16:56.000Z (over 11 years ago)
- Last Synced: 2024-10-07T04:08:33.382Z (about 1 month ago)
- Topics: animation, as3, game-framework, spine-animation, spine-as3
- Language: ActionScript
- Homepage:
- Size: 582 KB
- Stars: 2
- Watchers: 3
- Forks: 1
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README
StarlingPunk Animation Classes for Spine and Frame Based Animation
=========================================For the main classes go here: https://github.com/volticgames/StarlingPunk-Spine-And-Frame-Animations/tree/master/src/com/voltic/starlingpunk
This repository includes an entire example project (which is just a modified version of the StarlingPunk example project).
The only files needed to run a Spine animation if you have an existing SP project are: ```com.voltic.SPSkeletonEntity.as```
However, if you want to see a usage example for the class there are two example entities:
```entities.GreenGuy.as & entities.SpineBoy.as```
This shows how to extend the class correctly.This repositary also includes the ```com.voltic.SPAnimatedEntity.as``` class which has a whole bunch of features for frame based animation sequences.
```entities.BurgerFlag.as``` shows a proper implemetation of the class.
Also; ```com.saia.starlingPunkExamples.platformer.worlds.PlatformerLevelOne.as``` shows how to add an ```SPSkeletonEntity``` and an ```SPAnimatedEntity``` to the world. But, it is exactly the same as adding a normal entity is.
Libraries
=========While I have included the Spine Starling & Spine AS3 runtimes, Starling and StarlingPunk itself these are all available independently and may be more up-to-date.
- Spine-AS3: https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-as3
- Spine-Starling: https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-starling
- Starling: https://github.com/PrimaryFeather/Starling-Framework
- StarlingPunk: https://github.com/asaia/StarlingPunk