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https://github.com/bgroenks96/2dx-gl
The 2DX Open Source Project - Advanced 2D Graphics API for Java
https://github.com/bgroenks96/2dx-gl
Last synced: 5 days ago
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The 2DX Open Source Project - Advanced 2D Graphics API for Java
- Host: GitHub
- URL: https://github.com/bgroenks96/2dx-gl
- Owner: bgroenks96
- License: other
- Created: 2012-11-25T03:16:48.000Z (almost 12 years ago)
- Default Branch: master
- Last Pushed: 2016-01-28T07:25:42.000Z (almost 9 years ago)
- Last Synced: 2024-10-22T01:37:28.987Z (25 days ago)
- Language: Java
- Homepage: sourceforge.net/p/x2dapi
- Size: 43.1 MB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE.txt
Awesome Lists containing this project
README
###The 2DX Project - _Open Source 2D Java Graphics Library_
The 2DX Project aims to provide powerful, versatile, and felxible tools for 2D graphics programming in Java.
**2DX-GL Core API**
2DX-GL (Advanced 2-dimensional Graphics Library) is a standalone, dependency free library that extends the Java2D AWT API by adding more high-level functionality for rendering 2D geometry, effects, animations, physics, and general utilities.
**Snap2D**
A 2D Java game engine built on 2DX-GL. Snap2D utilizes and extends the 2DX-GL API by re-applying its functionality and providing its own infrastructure for game development. Snap2D aims to provide high performance 2D graphics rendering as well as a wide range of facilities for building games in Java.
Notable features in Snap2D thus far:
-Fast, efficient, high level rendering engines (separate Java2D and OpenGL frameworks)
-99% cross-platform with expandable native library system
-2D World management and conversion framework
-2D timed animation framework (Java2D based)
-OpenGL shader support (JOGL)
-Built in image/texture management
-SnapScript language for fast, portable game scripting
-Physics framework (2DX + Snap2D expansion)
-Built in sound library via Paul Lamb's SoundSystem API
-Integration with NiftyGUI provides support for building effective, high-performance user interfaces
-Math/geometry libraries
-Numerous provided general utilities
Planned features:
-2D lighting engine for JOGL renderer
-Particle system
-(?) Animation editor and bone system
Code in the primary source folders ('snap2d' and 'x2d') is under development and may or may not be complete/working.
If you decide to use 2DX/Snap2D for actual application production, I would appreicate it if you let me know on GitHub or by any other means so that I know to be careful about making changes! You can email me at: [email protected]
The 'builds' folder in the project directory contains the latest development builds. All JARs in this folder include both the base 2DX-GL and Snap2D libraries.
_NOTE: These JARs are typically stable, but may not have all features fully implemented or complete._
Read the commit notes for detailed update information.
**2DX-GL 1st Edition (v.1.0)**
Project dev status: API-Stable
To-do (next commit):
-
**Snap2D**
Project dev status: API-Alpha
To-do (in development):
-2D Tile/Map system
-Snap2D physics package (in development)
-Continued improvements to OpenGL rendering engine
Follow @The2DXProject on Twitter for real-time updates on development of the project!
**Additional credits:**
Snap2D Sound API utilizes SoundSystem for Java by Paul Lamb [www.paulscode.com]
Snap2D integrates with NiftyGUI by void256 [http://nifty-gui.lessvoid.com/]
OpenGL renderer utilizes JOGL 2.0 by JogAmp [www.jogamp.org]**Special Thanks**
Julien Gouesse and Sven Gothel (JogAmp)