https://github.com/bhallstein/gridpixelrenderer
Pixel grid rendering for retro games, using a texture that is modified then reloaded
https://github.com/bhallstein/gridpixelrenderer
Last synced: 10 months ago
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Pixel grid rendering for retro games, using a texture that is modified then reloaded
- Host: GitHub
- URL: https://github.com/bhallstein/gridpixelrenderer
- Owner: bhallstein
- Created: 2020-05-05T19:23:25.000Z (over 6 years ago)
- Default Branch: master
- Last Pushed: 2020-05-05T19:30:21.000Z (over 6 years ago)
- Last Synced: 2025-05-31T19:22:52.959Z (about 1 year ago)
- Language: Objective-C
- Homepage:
- Size: 18.6 KB
- Stars: 0
- Watchers: 1
- Forks: 0
- Open Issues: 0
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Metadata Files:
- Readme: Readme.md
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README
# Gridded Pixel Renderer
The important class is the OpenGL3_2Renderer one.
Initialize pixel grid:
-(id) initWithWidth:(int) height:(int)
Get a pointer to the w x h array of ‘Colour’s which you can then modify:
-(Colour*) texDataPointer
Reupload the texture:
-(void) update
-- BH, 1st Oct 2013