https://github.com/binji/porklike.gb
Gameboy Port of LazyDevs' Porklike
https://github.com/binji/porklike.gb
Last synced: about 1 year ago
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Gameboy Port of LazyDevs' Porklike
- Host: GitHub
- URL: https://github.com/binji/porklike.gb
- Owner: binji
- License: mit
- Created: 2021-09-30T16:58:14.000Z (almost 5 years ago)
- Default Branch: main
- Last Pushed: 2024-10-31T07:00:00.000Z (over 1 year ago)
- Last Synced: 2025-04-07T21:26:45.123Z (over 1 year ago)
- Language: C
- Size: 610 KB
- Stars: 45
- Watchers: 2
- Forks: 3
- Open Issues: 4
-
Metadata Files:
- Readme: README.md
- License: LICENSE
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README
# porklike.gb
A port of the wonderful [Porklike](https://krystman.itch.io/porklike), created
by [Krystian Majewski](https://twitter.com/krystman), to the original Game Boy!
Please see the original pico-8 game at https://krystman.itch.io/porklike for
more information.
See the game's itch.io page here: https://binji.itch.io/porklikegb
## Controls
| Action | Button |
| - | - |
| Move character | D-pad |
| Inventory/Confirm | A button |
| Cancel | B button |
## Building
Porklike.gb uses the GBDK2020 toolkit, RGBGFX, as well as some Python3 scripts.
I know you're not supposed to, but I hand-wrote a
[ninja](https://ninja-build.org/) build file. It's completely configured for my
system currently, so you will have to tweak it to build on yours.
## License
The source of the Gameboy port is copyright Ben Smith, and is MIT licensed. All
game content is owned by the original copyright holders.