https://github.com/bioblaze/bioblaze
https://github.com/bioblaze/bioblaze
Last synced: 3 months ago
JSON representation
- Host: GitHub
- URL: https://github.com/bioblaze/bioblaze
- Owner: Bioblaze
- Created: 2020-11-28T04:51:13.000Z (over 5 years ago)
- Default Branch: main
- Last Pushed: 2025-04-20T23:02:34.000Z (about 1 year ago)
- Last Synced: 2025-04-21T00:24:38.718Z (about 1 year ago)
- Size: 5.86 KB
- Stars: 1
- Watchers: 1
- Forks: 0
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
Awesome Lists containing this project
README

[](https://git.io/typing-svg)
[](https://devmesh.intel.com/users/bioblaze-payne)
[](https://archiveprogram.github.com/)
[](https://github.com/sponsors/Bioblaze)
$2.5M
Seed Raised
2M+
Users Scaled
800K+
Enterprise Users
20+
Years Building
15+
NPM Packages
---
## About
```typescript
const randolph: SystemsArchitect = {
alias: "Bioblaze Payne",
location: "Los Angeles, CA",
email: "randolph@divine.games",
current: {
role: "CTO & Co-Founder @ POGR",
building: ["RUNE Interface", "Blazium Engine", "Theatre Creator", "Shoyo.work"],
focus: "AI-native infrastructure & game deployment systems"
},
background: {
origin: "Self-taught from age 7 with the BSD Bible",
first_business: "Age 9, server salvaged from school trash",
philosophy: "Always assume the biggest success could vanish by morning"
},
recognition: {
awards: ["2023 ASTORS Homeland Security Award", "Intel Software Innovator"],
press: ["The Verge", "Nintendo Wire", "TechTimes", "MongoDB Podcast Ep. 160"],
quote: "When systems that cannot fail were failing, they called me."
}
};
```
---
## Currently Building
```
STATUS PROJECT DESCRIPTION
────── ─────── ───────────
[Active] RUNE Interface v2 Multi-agent workflow orchestration via MCP
[Active] Blazium Engine VR Editor improvements, Discord SDK integration
[Active] POGR Analytics Enterprise tier launch, new segmentation engine
[Research] Embodied AI TinyLlama → Unreal Engine → Raspberry Pi experiments
```
Last updated: December 2025
---
## Featured In
### Press Coverage
The Verge
**"This Discord bot turns Pokémon into a text-based adventure"**
Megan Farokhmanesh · September 6, 2017
> *"A California-based programmer who goes by 'Bioblaze Payne' created the bot; they started the project in late July and had a prototype completed with all 151 original pokémon in **less than 24 hours**."*
[](https://theverge.com/2017/9/6/16260596/discord-bot-pokemon-text-based-adventure)
Nintendo Wire
**"The World of Pokémon comes to Discord (sort of)"**
Jennifer Burch · September 7, 2017
Coverage highlighted: **22,000+ players** · **1,500+ servers** · **7 regions** · **902 Pokémon**
[](https://nintendowire.com/news/2017/09/07/world-pokemon-comes-discord-sort/)
TechTimes
**"Tech Analytics Org POGR Paves the Statistical Foundation of the Metaverse"**
February 22, 2023
Featured as CTO alongside Connor Ellison (CEO) and Juno Kim (CPO). Coverage of $2.25M seed funding and LA Techweek Top 10 recognition.
[](https://techtimes.com/articles/288067/20230222/tech-analytics-org-pogr-paves-the-statistical-foundation-of-the-metaverse.htm)
Starter Story
**"How We Raised $20M To Build The Google Analytics For Video Games"**
2025 · Founder Interview
In-depth interview covering the POGR founding story, technical architecture, and growth strategy.
[](https://starterstory.com/stories/pogr)
New World Notes
**"Naruto-Inspired Ninja Combat System & Mini-MMO Coming to Second Life"**
June 2009
> *"The game's key scripters are Puppet Tatsu, Bioblaze Payne, and Kegan Loon."*
Early coverage of the NCS2 virtual weapons marketplace that generated $250K+ in revenue.
[](https://nwn.blogs.com/nwn/2009/06/sl-naruto.html)
---
## Podcast Appearances

**MongoDB Podcast**
Episode 160
*"How POGR is Transforming Data Collection and Player Experiences"*
Technical deep-dive on POGR architecture and gaming infrastructure.
[](https://open.spotify.com/show/2KSj2cKyfSu2lIV2KLjMtQ)
[](https://podcasts.apple.com/us/podcast/the-mongodb-podcast/id1500452446)

**LVLup Podcast**
Episode 2
*"Randolph Aarseth"*
> *"He's a **genius in multiple facets** and a wonderful storyteller... an inspiring story of success in the early years of gaming followed by disaster and subsequent homelessness."*
[](https://lvluppodcast.com)

**The Triz Show**
Episode 27
*"Connor Ellison & Randolph W. Aarseth II"*
POGR founding story and gamer profile platform vision.
[](https://youtube.com)
---
## Awards & Recognition

**Best Machine Learning / Artificial Intelligence**
**Best Mass Notification System**
LISA system architected at Allied Universal. Award received 4 years after departure. System mobilized 1,700 emergency responders in under 24 hours during Hurricane Ian.

**Official Program Member**
Awarded by Intel Corporation after winning AT&T Shape OpenVINO Challenge with ForestFind project (Magic Leap + OpenVINO + IBM Watson).
[](https://devmesh.intel.com/users/bioblaze-payne)
### Hackathon Record
**19 Hackathons** · **7 Achievements** · **Multiple Wins**
| Event | Project | Result | Technology |
|-------|---------|--------|------------|
| AT&T Shape Hackathon | DirectHue | **Winner — Philips Hue** | Smart home theater integration |
| AT&T Shape Hackathon | ForestFind | **Winner — Intel OpenVINO** | Magic Leap, OpenVINO, IBM Watson |
| Peachscore Elevator Pitch | POGR | **Winner — May 2022** | 60-second pitch |
| LA Techweek 2022 | Ads4Change | **Top 10 Finalist** | Homelessness analytics |
| Epic MegaJam 2022 | Kaminoishi | Team Lead | Samurai action, 7-day build |
| Blazium Game Jam | — | **Organizer/Host** | $1,100+ in prizes, Nov 2024 |
| Kalorian.io Game Jam | — | **Judge** | 2022 |
[](https://devpost.com/Bioblaze)
---
## Signature Projects
### LISA — Allied Universal
**Award-Winning AI Infrastructure for Fortune 500 | 800K+ Users**
Architected the complete infrastructure foundation for Live Interactive Support AI from scratch—Kubernetes orchestration, Vault secrets management, Terraform IaC, CI/CD pipelines connecting ML inference to mass-notification workflows. Promoted from DevOps to Lead Infrastructure Architect in 3 months. Led team of 5 engineers.
**Impact:** Won 2023 ASTORS Homeland Security Award (Best AI/ML, Best Mass Notification) four years after departure. During Hurricane Ian, mobilized 1,700 emergency responders in under 24 hours.
`Kubernetes` `HashiCorp Vault` `Terraform` `TypeScript` `Java` `Go` `ML Pipelines`
---
### Pokeworld — Discord's First MMO
**2M+ Users | Built Solo | Prototype in <24 Hours | Featured in The Verge**
Built Discord's first massively multiplayer game alone. Prototype with 151 Pokémon completed in under 24 hours. Scaled to 2 million users across 7 regions using horizontal sharding and stateless services. Discord's own engineers reached out directly to help optimize performance and changed platform settings specifically for this bot. Survived two legal challenges from Pokémon Company lawyers.
[](https://theverge.com/2017/9/6/16260596/discord-bot-pokemon-text-based-adventure)
[](https://nintendowire.com/news/2017/09/07/world-pokemon-comes-discord-sort/)
[](https://comicbook.com/gaming/news/pokemon-text-adventure-with-discord-bot/)
`Node.js` `Horizontal Sharding` `Stateless Architecture` `Discord API`
---
### POGR — First Gaming Analytics Google Partner
**$2.5M Seed @ $20M Valuation | LA Techweek 2022 Top 10**
Schema generation system that transforms raw data into segmented components. Primitive-based AI correlates values across all associated dimensions—not an LLM, but a computational system focused on pattern recognition across multiple segmentations. Studios finally see their own games.
[](https://techtimes.com/articles/288067/20230222/tech-analytics-org-pogr-paves-the-statistical-foundation-of-the-metaverse.htm)
[](https://starterstory.com/stories/pogr)
[](https://open.spotify.com/show/2KSj2cKyfSu2lIV2KLjMtQ)
`AWS` `Kubernetes` `Python` `Pattern Recognition` `Real-time Analytics`
---
### Blazium Engine — Community-Driven Godot Fork
**Lead Maintainer | VR Editor | Discord/YouTube/POGR Integration**
Leading the community Godot soft-fork with built-in Discord Activity export, YouTube Playables SDK, POGR analytics integration, and lobby/matchmaking services. VR Editor for Meta Quest 3/3S/Pro. Hosted $1,100+ prize game jam (November 2024).
[](https://blazium.app)
[](https://docs.blazium.app)
`C++` `GDScript` `Steam SDK` `Discord SDK` `Meta Quest SDK`
---
### RUNE Interface — AI-Native Workflow Automation
**MCP Protocol | OpenAI | llama.cpp**
Node-based automation editor written in C++, exposed through MCP so AI can dynamically construct workflows—not just execute them. Design philosophy: primitives that are legible to humans AND AI simultaneously, enabling real collaboration instead of one side always translating for the other.
[](https://blazium-engine.github.io/rune_docs)
`C++` `MCP Protocol` `OpenAI API` `llama.cpp`
---
## Technical Expertise
**Infrastructure & Cloud**








**Languages**








**AI/ML & Automation**





**Game Engines & Platforms**





**XR/VR/AR**



---
## Open Source
### NPM Packages
[](https://npmjs.com/package/passport-discord)
[](https://npmjs.com/package/passport-twitch)
[](https://npmjs.com/package/passport-trovo)
[](https://npmjs.com/package/trovo.js)
[](https://npmjs.com/package/discord.js-router)
[](https://npmjs.com/package/mysql-router)
**Trovo.js** — First Trovo chatbot client library, adopted in production environments
[](https://npmjs.com/~bioblaze)
### Key Repositories
| Repository | Description |
|------------|-------------|
| [blazium-engine/blazium](https://github.com/blazium-engine/blazium) | Community-driven Godot fork with Discord/YouTube/POGR integration |
| [Bioblaze/charts](https://github.com/Bioblaze/charts) | 8 Kubernetes Helm charts: awsauth, vault-setup, metrics-server, gitlab, k9s, xservice |
| [Bioblaze/deploy2steam](https://github.com/Bioblaze/deploy2steam) | GitHub Action for automated Steam deployment pipelines |
| [Streamers-Workshop/Trovo.js](https://github.com/Streamers-Workshop/Trovo.js) | First Trovo platform chatbot client library |
| [blazium-engine/rune_docs](https://github.com/blazium-engine/rune_docs) | RUNE Interface documentation and examples |
---
## GitHub Statistics

[](https://git.io/streak-stats)
[](https://github.com/ashutosh00710/github-readme-activity-graph)
[](https://github.com/ryo-ma/github-profile-trophy)
---
## Recent Activity
1. 🗣 Commented on [#183](https://github.com/Bioblaze/testicles/issues/183#issuecomment-3888977582) in [Bioblaze/testicles](https://github.com/Bioblaze/testicles)
2. 🔒 Closed issue [#183](https://github.com/Bioblaze/testicles/issues/183) in [Bioblaze/testicles](https://github.com/Bioblaze/testicles)
3. 🔒 Closed issue [#182](https://github.com/Bioblaze/testicles/issues/182) in [Bioblaze/testicles](https://github.com/Bioblaze/testicles)
4. 🗣 Commented on [#182](https://github.com/Bioblaze/testicles/issues/182#issuecomment-3888974021) in [Bioblaze/testicles](https://github.com/Bioblaze/testicles)
5. 🔒 Closed issue [#171](https://github.com/Bioblaze/testicles/issues/171) in [Bioblaze/testicles](https://github.com/Bioblaze/testicles)
Auto-updated via [github-activity-readme](https://github.com/jamesgeorge007/github-activity-readme)
---
## Research Interests
```yaml
embodied_ai:
question: "How small can a model be and still pursue goals across a physical gap?"
experiments: "TinyLlama communicating with Unreal Engine, Raspberry Pi actuating"
discovery: "Latency changes behavior. When inference takes 200ms and the physical
world doesn't wait, the AI starts making different choices."
digital_physical_mapping:
question: "How do we maintain state coherence between digital models and physical reality?"
current_work: "MCP server connected to Arduino controlling lights and power strip"
core_problem: "The AI thinks the lights are off, but I flipped the wall switch.
State drift is harder than the control layer itself."
ai_native_workflows:
question: "Can AI build and run flowcharts, not just exist inside them?"
project: "RUNE Interface"
thesis: "The right primitives can be legible to humans AND AI simultaneously,
enabling real collaboration instead of constant translation."
architectural_ethics:
question: "Can ethical constraints be structural rather than decorative?"
observation: "Most AI ethics lives at the prompt layer—guardrails that can be
jailbroken because they're suggestions wrapped in probability."
interest: "Constraints woven into reasoning architecture, not rules imposed from outside."
```
---
## Open To
```
OPPORTUNITY INTEREST LEVEL NOTES
─────────── ────────────── ─────
Technical Advisory High AI infrastructure, gaming systems, scale architecture
Speaking Engagements High Conferences on distributed systems, AI infrastructure
Open Source Collab High Especially AI tooling, game engines, automation
Consulting Selective Complex infrastructure problems, legacy system rescue
Full-time Roles Open Right opportunity in AI/infrastructure space
```
---
## Connect
[](https://linkedin.com/in/mraarseth)
[](https://twitter.com/BioblazePayne)
[](https://devmesh.intel.com/users/bioblaze-payne)
[](https://devpost.com/Bioblaze)
[](https://npmjs.com/~bioblaze)
[](https://bioblazepayne.itch.io)
[](https://crunchbase.com/person/bioblaze-payne)
[](https://keybase.io/bioblaze)
**Email:** randolph@divine.games | **Discord:** Bioblaze Payne#6459
---
*"I see systems. I understand how they connect. I build tools that let others do what they couldn't do before."*
---

