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https://github.com/blitzy/unity-ui-manager
A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order, emit screen focus events, and more!
https://github.com/blitzy/unity-ui-manager
unity unity-framework unity-ui
Last synced: 3 months ago
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A way to manage a UI screen stack in Unity all from code. Let the UI Manager handle pushing and popping screens, sort out rendering order, emit screen focus events, and more!
- Host: GitHub
- URL: https://github.com/blitzy/unity-ui-manager
- Owner: Blitzy
- License: mit
- Created: 2019-11-15T23:02:24.000Z (about 5 years ago)
- Default Branch: master
- Last Pushed: 2019-11-15T23:37:38.000Z (about 5 years ago)
- Last Synced: 2024-11-10T17:45:55.586Z (3 months ago)
- Topics: unity, unity-framework, unity-ui
- Language: C#
- Size: 68.4 KB
- Stars: 51
- Watchers: 3
- Forks: 7
- Open Issues: 0
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Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
README
# Unity UI Manager
## What is this and why should I use it?
The UI Manager is a stack-based UI controller class. It is designed to make pushing and popping screens in Unity simple and intuitive. No need to have a hundred different UI prefabs sitting in a scene being toggled on and off, the UI Manager can instantiate and manage screens on-demand. It is a cleaner, more streamlined, and easier to maintain approach to UI development than what Unity provides out of the box.## More information
For the full README [check it out over here in the UIManager directory](Assets/UIManager/README.md)
## Contribute
If you wish to contribute to this project feel free to open up a pull request and I will review it for inclusion.Same goes for bug fixes, if you find any, feel free to open up an Issue here on the GitHub repo or fix it yourself and create a pull request so we may all benefit.