https://github.com/blueburncz/bbmod
Make 3D games in GameMaker!
https://github.com/blueburncz/bbmod
3d gamemaker gamemaker-language gamemaker-studio-2 model rendering
Last synced: about 1 month ago
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Make 3D games in GameMaker!
- Host: GitHub
- URL: https://github.com/blueburncz/bbmod
- Owner: blueburncz
- License: mit
- Created: 2020-02-15T12:15:15.000Z (over 6 years ago)
- Default Branch: bbmod3
- Last Pushed: 2026-05-02T18:13:30.000Z (about 1 month ago)
- Last Synced: 2026-05-02T18:27:37.899Z (about 1 month ago)
- Topics: 3d, gamemaker, gamemaker-language, gamemaker-studio-2, model, rendering
- Language: Game Maker Language
- Homepage: https://blueburn.cz/bbmod/
- Size: 274 MB
- Stars: 116
- Watchers: 8
- Forks: 11
- Open Issues: 3
-
Metadata Files:
- Readme: README.md
- Changelog: ChangelogDev.md
- Funding: .github/FUNDING.yml
- License: LICENSE
Awesome Lists containing this project
README
> Make 3D games in GameMaker!
[](LICENSE)
[](https://discord.gg/ep2BGPm)
## Table of Contents
* [About](#about)
* [Screenshots](#screenshots)
* [Documentation, tutorials, samples and help](#documentation-tutorials-samples-and-help)
* [Building BBMOD CLI and DLL](#building-bbmod-cli-and-dll)
* [License](#license)
* [Logo terms of use](#logo-terms-of-use)
* [Links](Links)
* [Special thanks](#special-thanks)
## About
BBMOD is a library that makes creating 3D games in GameMaker easier! Whether you just need to draw 3D models in 2D games
or you are building fully immersive 3D worlds, BBMOD helps you bring your vision to life! For more info, please see its
homepage https://blueburn.cz/bbmod/.
## Screenshots

*[Sponza](https://github.com/kraifpatrik/Sponza-BBMOD)*

*[Vehicle demo](https://github.com/blueburncz/BBMOD-Vehicle-Demo)*

*[Zombie demo](https://github.com/blueburncz/BBMOD-Zombie-Demo)*
## Documentation, tutorials, samples and help
An online documentation for the latest release of BBMOD is always available at https://blueburn.cz/bbmod/docs/3. Tutorials for BBMOD can be found on its homepage at https://blueburn.cz/bbmod/tutorials and sample projects at https://blueburn.cz/bbmod/samples. If you need any additional help, you can join our [Discord server](https://discord.gg/ep2BGPm).
## Building BBMOD CLI and DLL
Requires [CMake](https://cmake.org) version 3.23 or newer!
### 1. Build BBMOD CLI and DLL
```sh
git clone --recurse-submodules https://github.com/blueburncz/BBMOD.git
cd BBMOD/BBMOD_CPP
cmake -S . -B build -DCMAKE_POLICY_VERSION_MINIMUM="3.10"
cmake --build build --config=Release
```
his builds both BBMOD CLI and DLL and copies all files into their designated folders.
### 2. Fix rpaths and codesign (for macOS)
* Check rpaths:
```sh
otool -l libBBMOD.dylib | grep -B 1 -A 2 LC_RPATH
```
* Remove bad rpaths:
```sh
install_name_tool -delete_rpath "/Volumes/KINGSTON/Git/BBMOD/BBMOD_CLI/lib" libBBMOD.dylib # Replace with the path you got from the previous command
```
* Add rpaths:
```sh
install_name_tool -add_rpath "@executable_path/data/bbmod" libBBMOD.dylib
install_name_tool -add_rpath "@loader_path/" libBBMOD.dylib
install_name_tool -add_rpath "@executable_path/../Resources/Data/BBMOD" libBBMOD.dylib
install_name_tool -add_rpath "@executable_path/data/bbmod" libassimp.6.dylib
install_name_tool -add_rpath "@loader_path/" libassimp.6.dylib
install_name_tool -add_rpath "@executable_path/../Resources/Data/BBMOD" libassimp.6.dylib
```
* Codesign:
```sh
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" BBMOD
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" libBBMOD.dylib
codesign --force --timestamp --sign "Developer ID Application: Your Name (Y0URT3AM1D)" libassimp.6.dylib
```
## License
BBMOD is available under the MIT license. Full text is available [here](LICENSE).
## Logo terms of use
BBMOD logo is property of [BlueBurn](https://blueburn.cz) and you're not allowed to do any modifications to it! **Only uniform scaling is allowed, to change the logo size as required.**
## Links
* [Homepage](https://blueburn.cz/bbmod)
* [Discord](https://discord.gg/ep2BGPm)
## Special thanks
* To [Assimp](https://github.com/assimp/assimp) for making BBMOD CLI possible!
* To [Bane-Me Please](https://vk.com/banemeplease) for extensive testing of BBMOD on Android devices.
* To Gabor Szauer and their [Game Physics Cookbook](https://github.com/gszauer/GamePhysicsCookbook) for making the Raycasting module possible!