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https://github.com/bmchtech/rengfx

lightweight, expressive, extensible multimedia engine
https://github.com/bmchtech/rengfx

3d-engine dlang engine entity-component-system game-development game-engine graphics graphics-engine nez raylib

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lightweight, expressive, extensible multimedia engine

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README

        

# rengfx

RE ENGINE FX

[![DUB Package](https://img.shields.io/dub/v/reng.svg)](https://code.dlang.org/packages/reng)

lightweight, expressive, extensible multimedia engine

![blocks demo gif](https://raw.githubusercontent.com/wiki/redthing1/rengfx/img/rec-2020-07-30_17.17.12.gif)

![table demo gif](https://raw.githubusercontent.com/wiki/redthing1/rengfx/img/rengfx_fox.gif)

## features

+ only library dependency is [`raylib` (v5.0)](https://github.com/redthing1/raylib)
+ engine features
+ combined, mixable 2d and 3d graphics support
+ cross platform, system-independent graphics
+ composable, modular game components and rendering
+ virtual input for transparent rebinding and cross platform input
+ vector/matrix math hidden behind nice abstractions
+ vr support
+ modular, data-driven Scene-Entity-Component architecture
+ full headless execution support, making unit tests simple
+ emphasis on simplicity and readability, avoidance of unnecessary abstraction
+ multi scene layering and compositing
+ highly extensible with custom components and logic
+ everything can be overrided or extended
+ fluent debugging
+ real time runtime debug console and inspector
+ simple and powerful glsl shaders
+ bulit-in shaders for stylized lighting and postprocessing
+ streamlined shaders api for custom glsl shaders
+ wip
+ wip: physics support and integration
+ wip: tilemaps with tiled

## documentation
+ full documentation: [api docs](https://reng.dpldocs.info/)
+ demo projects: [demos](demo/)
+ notes and tips: [doc](doc/)

## hacking

requirements:
+ `make` and a C compiler (`gcc`, `clang`)
+ `dub` and a D compiler (`dmd`, `gdc`, `ldc`)

rengfx depends on raylib (via [dray](https://github.com/redthing1/dray) bindings).
by default, `dray` will run a pre-generate script that automatically builds `raylib`.

build engine:
```sh
dub test # run tests
dub build # build library
```

open docs locally:
```sh
dub run -b ddox
```

run demo:
```sh
cd demo/
dub run # run demo
```

## license

copyright © 2020-2022, redthing1.

available to use under the [LGPL v3.0](LICENSE).

libraries:
+ [raylib](https://github.com/raysan5/raylib/blob/be7f717a24e72e0bc84389491a063de65c106048/LICENSE), Zlib license