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https://github.com/bmchtech/rengfx
lightweight, expressive, extensible multimedia engine
https://github.com/bmchtech/rengfx
3d-engine dlang engine entity-component-system game-development game-engine graphics graphics-engine nez raylib
Last synced: 3 months ago
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lightweight, expressive, extensible multimedia engine
- Host: GitHub
- URL: https://github.com/bmchtech/rengfx
- Owner: bmchtech
- License: apache-2.0
- Created: 2020-07-23T18:21:36.000Z (over 4 years ago)
- Default Branch: master
- Last Pushed: 2024-07-16T19:50:32.000Z (4 months ago)
- Last Synced: 2024-07-17T09:58:55.777Z (4 months ago)
- Topics: 3d-engine, dlang, engine, entity-component-system, game-development, game-engine, graphics, graphics-engine, nez, raylib
- Language: D
- Homepage:
- Size: 15.6 MB
- Stars: 81
- Watchers: 4
- Forks: 4
- Open Issues: 0
-
Metadata Files:
- Readme: README.md
- License: LICENSE
Awesome Lists containing this project
- awesome-d - rengfx - lightweight, expressive, extensible 2D/3D game engine. (Game Frameworks / XML)
README
# rengfx
RE ENGINE FX
[![DUB Package](https://img.shields.io/dub/v/reng.svg)](https://code.dlang.org/packages/reng)
lightweight, expressive, extensible multimedia engine
![blocks demo gif](https://raw.githubusercontent.com/wiki/redthing1/rengfx/img/rec-2020-07-30_17.17.12.gif)
![table demo gif](https://raw.githubusercontent.com/wiki/redthing1/rengfx/img/rengfx_fox.gif)
## features
+ only library dependency is [`raylib` (v5.0)](https://github.com/redthing1/raylib)
+ engine features
+ combined, mixable 2d and 3d graphics support
+ cross platform, system-independent graphics
+ composable, modular game components and rendering
+ virtual input for transparent rebinding and cross platform input
+ vector/matrix math hidden behind nice abstractions
+ vr support
+ modular, data-driven Scene-Entity-Component architecture
+ full headless execution support, making unit tests simple
+ emphasis on simplicity and readability, avoidance of unnecessary abstraction
+ multi scene layering and compositing
+ highly extensible with custom components and logic
+ everything can be overrided or extended
+ fluent debugging
+ real time runtime debug console and inspector
+ simple and powerful glsl shaders
+ bulit-in shaders for stylized lighting and postprocessing
+ streamlined shaders api for custom glsl shaders
+ wip
+ wip: physics support and integration
+ wip: tilemaps with tiled## documentation
+ full documentation: [api docs](https://reng.dpldocs.info/)
+ demo projects: [demos](demo/)
+ notes and tips: [doc](doc/)## hacking
requirements:
+ `make` and a C compiler (`gcc`, `clang`)
+ `dub` and a D compiler (`dmd`, `gdc`, `ldc`)rengfx depends on raylib (via [dray](https://github.com/redthing1/dray) bindings).
by default, `dray` will run a pre-generate script that automatically builds `raylib`.build engine:
```sh
dub test # run tests
dub build # build library
```open docs locally:
```sh
dub run -b ddox
```run demo:
```sh
cd demo/
dub run # run demo
```## license
copyright © 2020-2022, redthing1.
available to use under the [LGPL v3.0](LICENSE).
libraries:
+ [raylib](https://github.com/raysan5/raylib/blob/be7f717a24e72e0bc84389491a063de65c106048/LICENSE), Zlib license